Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes

Conference Paper (2019)
Authors

S Kurapati (TU Delft - Policy Analysis)

Geertje Bekebrede (TU Delft - Organisation & Governance)

H. Lukosch (TU Delft - Policy Analysis)

I. Kourounioti (Transport and Planning)

M. Freese (TU Delft - Policy Analysis)

Alexander Verbraeck (TU Delft - Policy Analysis)

Research Group
Policy Analysis
Copyright
© 2019 S. Kurapati, G. Bekebrede, H.K. Lukosch, I. Kourounioti, M. Freese, A. Verbraeck
To reference this document use:
https://doi.org/10.1007/978-981-13-8039-6_44
More Info
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Publication Year
2019
Language
English
Copyright
© 2019 S. Kurapati, G. Bekebrede, H.K. Lukosch, I. Kourounioti, M. Freese, A. Verbraeck
Research Group
Policy Analysis
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
463-472
ISBN (electronic)
978-981-13-8039-6
DOI:
https://doi.org/10.1007/978-981-13-8039-6_44
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a postgame survey that captured the learning experiences of the participants to compare the differences and similarities of the learning effects of either game. Based on the results, we conclude that the type of game has limited effect on the learning experience, while incorporation or exclusion of learning principles does have.

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