Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes

Book Chapter (2019)
Author(s)

S. Kurapati (TU Delft - Technology, Policy and Management)

Geertje Bekebrede (TU Delft - Technology, Policy and Management)

Heide Lukosch (TU Delft - Technology, Policy and Management)

Ioanna Kourounioti (Transport and Planning)

Maria Freese (TU Delft - Technology, Policy and Management)

Alexander Verbraeck (TU Delft - Technology, Policy and Management)

Research Group
Policy Analysis
DOI related publication
https://doi.org/10.1007/978-981-13-8039-6_44
URL related publication
https://link.springer.com/chapter/10.1007/978-981-13-8039-6_44 Final published version
More Info
expand_more
Publication Year
2019
Language
English
Research Group
Policy Analysis
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
Pages (from-to)
463-472
Publisher
Springer
ISBN (electronic)
978-981-13-8039-6
Event
International Simulation and Gaming Association conference, ISAGA, 2018 (2018-07-09 - 2018-07-13), Bangkok, Thailand
Downloads counter
316
Collections
Institutional Repository
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a postgame survey that captured the learning experiences of the participants to compare the differences and similarities of the learning effects of either game. Based on the results, we conclude that the type of game has limited effect on the learning experience, while incorporation or exclusion of learning principles does have.

Files

Kurapati2019_Chapter_DigitalVe... (pdf)
(pdf | 0.48 Mb)
- Embargo expired in 09-02-2020
License info not available