Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes
S Kurapati (TU Delft - Policy Analysis)
Geertje Bekebrede (TU Delft - Organisation & Governance)
H. Lukosch (TU Delft - Policy Analysis)
I. Kourounioti (Transport and Planning)
M. Freese (TU Delft - Policy Analysis)
Alexander Verbraeck (TU Delft - Policy Analysis)
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Abstract
In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a postgame survey that captured the learning experiences of the participants to compare the differences and similarities of the learning effects of either game. Based on the results, we conclude that the type of game has limited effect on the learning experience, while incorporation or exclusion of learning principles does have.