Interactive Data Comics

Journal Article (2022)
Author(s)

Zezhong Wang (The University of Edinburgh)

Hugo Romat (ETH Zürich)

Fanny Chevalier (University of Toronto)

Nathalie Henry Riche (Microsoft Research)

Dave Murray-Rust (TU Delft - Human Technology Relations)

Benjamin Bach (The University of Edinburgh)

DOI related publication
https://doi.org/10.1109/TVCG.2021.3114849 Final published version
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Publication Year
2022
Language
English
Issue number
1
Volume number
28
Pages (from-to)
944-954
Downloads counter
400
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Institutional Repository
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Abstract

This paper investigates how to make data comics interactive. Data comics are an effective and versatile means for visual communication, leveraging the power of sequential narration and combined textual and visual content, while providing an overview of the storyline through panels assembled in expressive layouts. While a powerful static storytelling medium that works well on paper support, adding interactivity to data comics can enable non-linear storytelling, personalization, levels of details, explanations, and potentially enriched user experiences. This paper introduces a set of operations tailored to support data comics narrative goals that go beyond the traditional linear, immutable storyline curated by a story author. The goals and operations include adding and removing panels into pre-defined layouts to support branching, change of perspective, or access to detail-on-demand, as well as providing and modifying data, and interacting with data representation, to support personalization and reader-defined data focus. We propose a lightweight specification language, COMICSCRIPT, for designers to add such interactivity to static comics. To assess the viability of our authoring process, we recruited six professional illustrators, designers and data comics enthusiasts and asked them to craft an interactive comic, allowing us to understand authoring workflow and potential of our approach. We present examples of interactive comics in a gallery. This initial step towards understanding the design space of interactive comics can inform the design of creation tools and experiences for interactive storytelling.

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