Social virtual reality (VR) applications and user experiences

Book Chapter (2023)
Author(s)

Jie Li (EPAM Systems, Hoofddorp, Centrum Wiskunde & Informatica (CWI))

P.S. Cesar Garcia (Centrum Wiskunde & Informatica (CWI), TU Delft - Multimedia Computing)

Multimedia Computing
Copyright
© 2023 Jie Li, Pablo Cesar
DOI related publication
https://doi.org/10.1016/B978-0-32-391755-1.00028-6
More Info
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Publication Year
2023
Language
English
Copyright
© 2023 Jie Li, Pablo Cesar
Multimedia Computing
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public. @en
Pages (from-to)
609-648
ISBN (print)
978-0-32-398623-6
ISBN (electronic)
978-0-32-391755-1
Reuse Rights

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Abstract

Virtual reality (VR) is the experience in a simulated interactive virtual space. It provides synthetic sensory feedback to users' actions that can physically and mentally immerse the users. Social VR is one type of VR system that allows multiple users to join a collaborative virtual environment and communicate with each other, usually by means of visual and audio cues. The virtual space can be a computer-generated 3D scene or a 360° scene captured by an omnidirectional camera. Each user is represented as a computer-generated avatar or using a virtual representation based on live capture. Social VR has shown to be a promising solution to enrich remote communication experiences in the face of increasing pressures to reduce travel and work remotely. In this chapter, we will showcase the design, implementation, and real-world deployment of a series of social VR applications, which are developed for immersive interactive communication and collaboration for multiple domains (e.g., healthcare, cultural heritage). Moreover, we discuss the experimental protocols for evaluating user experiences in this new medium.

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