Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin

Preprint (2025)
Author(s)

A.K.G.H. Huynh (Student TU Delft, Siemens Digital Industries Software )

João Malheiro Silva (Siemens Digital Industries Software )

Holger Caesar (TU Delft - Mechanical Engineering)

Tong Duy Son (Siemens Digital Industries Software )

Research Group
Intelligent Vehicles
DOI related publication
https://doi.org/10.48550/arXiv.2511.20348 Final published version
More Info
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Publication Year
2025
Language
English
Research Group
Intelligent Vehicles
Publisher
ArXiv
Downloads counter
38

Abstract

3D reconstruction for Digital Twins often relies on LiDAR-based methods, which provide accurate geometry but lack the semantics and textures naturally captured by cameras. Traditional LiDAR-camera fusion approaches require complex calibration and still struggle with certain materials like glass, which are visible in images but poorly represented in point clouds. We propose a camera-only pipeline that reconstructs scenes using 3D Gaussian Splatting from multi-view images, extracts semantic material masks via vision models, converts Gaussian representations to mesh surfaces with projected material labels, and assigns physics-based material properties for accurate sensor simulation in modern graphics engines and simulators. This approach combines photorealistic reconstruction with physics-based material assignment, providing sensor simulation fidelity comparable to LiDAR-camera fusion while eliminating hardware complexity and calibration requirements. We validate our camera-only method using an internal dataset from an instrumented test vehicle, leveraging LiDAR as ground truth for reflectivity validation alongside image similarity metrics.