Dismental

A game for social engagement in pandemic times

Conference Paper (2020)
Author(s)

Gees Brouwer (Student TU Delft)

Pepijn Klop (Student TU Delft)

Onno Gieling (Student TU Delft)

Jonas Duifs (Student TU Delft)

Jeroen Janssen (Student TU Delft)

Kevin van der Werf (Student TU Delft)

Marie Kegeleers (Student TU Delft)

Jan Willem Davis Alderliesten (Student TU Delft)

Rafael Bidarra (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
More Info
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Publication Year
2020
Language
English
Research Group
Computer Graphics and Visualisation

Abstract

The year 2020 started with a corona-virus outbreak. As a result, many people are no longer allowed to leave their home, which leads to a heavy reduction in social contact. At the same time, everyone wants entertainment at home so many people are playing games. Dismental is a social game explicitly designed and developed for this context. The game aims at creating a fun experience and con- viviality by requiring players to communicate and work together to complete a number of mini games to defuse a bomb (see Figure 1). Dismental consists of two types of mini-games, for 2 up to 8 players: the first type involves two active players, and requires skillful communication, coordination and keeping your head cool; the second type involves all players and is aimed at fast reactions and chaotic situations. Completing a series of mini-games within a set time limit will successfully defuse the bomb. All players use a variety of gestures captured by their webcam to interact with the mini-games. The game was created with the Godot1 game engine. The codebase is available on GitHub, and a trailer can be found on YouTube.

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