Designing a VR Lobby for Remote Opera Social Experiences

Conference Paper (2022)
Author(s)

Sueyoon Lee (Centrum Wiskunde & Informatica (CWI))

Alina Striner (Centrum Wiskunde & Informatica (CWI))

Pablo Cesar (Centrum Wiskunde & Informatica (CWI), TU Delft - Electrical Engineering, Mathematics and Computer Science)

Research Group
Multimedia Computing
DOI related publication
https://doi.org/10.1145/3505284.3532980 Final published version
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Publication Year
2022
Language
English
Research Group
Multimedia Computing
Pages (from-to)
293-298
Publisher
ACM
ISBN (electronic)
978-1-4503-9212-9
Event
2022 ACM International Conference on Interactive Media Experiences, IMX 2022 (2022-06-22 - 2022-06-24), Aveiro, Portugal
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Abstract

Several social VR platforms support virtual entertainment events, however their value for post-show activities remains unclear. Through a user-centered approach, we design a social VR lobby experience to enrich four motivations of theatre-goers: social, intellectual, emotional, and spiritual engagement. We ran a context-mapping focus group session with professionals (N=6) to conceptualize the social VR space for digital opera experiences. Based on our findings, we propose a social VR lobby consisting of four rooms: 1) a Bar for social engagement, 2) an Info Booth for intellectual engagement, 3) a Photo Zone for emotional engagement, and 4) an Interactive Stage for spiritual engagement. Based on this work, we plan to experimentally evaluate audience experiences in each room in order to create a social VR lobby template for theater experiences.

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