Contingency Games for Multi-Agent Interaction

Journal Article (2024)
Author(s)

Lasse Peters (TU Delft - Learning & Autonomous Control)

Andrea Bajcsy (Carnegie Mellon University)

Chih Yuan Chiu (University of California)

David Fridovich-Keil (The University of Texas at Austin)

Forrest Laine (VanderBilt University)

Laura Ferranti (TU Delft - Learning & Autonomous Control)

Javier Alonso-Mora (TU Delft - Learning & Autonomous Control)

Research Group
Learning & Autonomous Control
Copyright
© 2024 L. Peters, Andrea Bajcsy, Chih Yuan Chiu, David Fridovich-Keil, Forrest Laine, L. Ferranti, J. Alonso-Mora
DOI related publication
https://doi.org/10.1109/LRA.2024.3354548
More Info
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Publication Year
2024
Language
English
Copyright
© 2024 L. Peters, Andrea Bajcsy, Chih Yuan Chiu, David Fridovich-Keil, Forrest Laine, L. Ferranti, J. Alonso-Mora
Research Group
Learning & Autonomous Control
Issue number
3
Volume number
9
Pages (from-to)
2208-2215
Reuse Rights

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Abstract

Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective on contingency planning, tailored to multi-agent scenarios in which a robot's actions impact the decisions of other agents and vice versa. The resulting contingency game allows the robot to efficiently interact with other agents by generating strategic motion plans conditioned on multiple possible intents for other actors in the scene. Contingency games are parameterized via a scalar variable which represents a future time when intent uncertainty will be resolved. By estimating this parameter online, we construct a game-theoretic motion planner that adapts to changing beliefs while anticipating future certainty. We show that existing variants of game-theoretic planning under uncertainty are readily obtained as special cases of contingency games. Through a series of simulated autonomous driving scenarios, we demonstrate that contingency games close the gap between certainty-equivalent games that commit to a single hypothesis and non-contingent multi-hypothesis games that do not account for future uncertainty reduction.

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