Exploring Multiple Perspectives in Citizenship Education with a Serious Game

Conference Paper (2021)
Author(s)

Erik Blokland (Student TU Delft)

Caroline Cullinan (Student TU Delft)

Doreen Mulder (Student TU Delft)

Willie Overman (Student TU Delft)

Marin Visscher (Student TU Delft)

Amir Zaidi (Student TU Delft)

M.R. Perez (TU Delft - Computer Graphics and Visualisation)

Rafael Bidarra (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
Copyright
© 2021 Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, M.R. Bueno Perez, Rafael Bidarra
DOI related publication
https://doi.org/10.1007/978-3-030-92300-6_28
More Info
expand_more
Publication Year
2021
Language
English
Copyright
© 2021 Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, M.R. Bueno Perez, Rafael Bidarra
Research Group
Computer Graphics and Visualisation
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public. @en
Pages (from-to)
293-306
ISBN (print)
978-3-030-92299-3
ISBN (electronic)
978-3-030-92300-6
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Within citizenship education, a new focus is being laid upon what is expected of citizens within a diverse and lightning-fast society: more emphasis is placed on teaching students how to understand and respect other people’s opinions, regardless of how they may contrast with one’s own. However, learning to be tolerant with others’ viewpoints comes with hurdles, as currently it is quite easy to become stuck within one’s own worldview. We developed Diermocratie, an in-classroom game aimed at encouraging a more open conversation, which breaks through these hurdles and addresses key competencies such as empathy and argumentation. By role-playing metaphors that parallel real-world events, students explore their own predispositions, are made aware of the perspectives of others, and are enabled to discuss issues objectively. From a preliminary evaluation, most students could identify the parallelism between the in-game metaphor and real-world situations. They also indicated that the game motivates them to further talk to each other, approaching sensitive topics among them.

Files

Blokland2021_Chapter_Exploring... (pdf)
(pdf | 0.856 Mb)
- Embargo expired in 06-06-2022
License info not available