Swarmscape

A synergistic approach combining swarm simulations, body movement and volumetric projection to generate immersive interactive environments

Conference Paper (2016)
Author(s)

NM Biloria (TU Delft - Digital Architecture)

JR Chang (TU Delft - Digital Architecture)

Research Group
Digital Architecture
DOI related publication
https://doi.org/10.1007/978-3-319-41000-5_14
More Info
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Publication Year
2016
Language
English
Research Group
Digital Architecture
Pages (from-to)
142-153
ISBN (print)
978-3-319-40999-3
ISBN (electronic)
978-3-319-41000-5

Abstract

The paper illustrates a real-time interactive, fully immersive spatial installation titled Ambiguous Topology. The installation creatively combines dynamic movement of the human body and swarm intelligence driven generative geometry production techniques to drive volumetric projection systems. Speed, frequency and intensity of movement of human body are used as parameters for activating a swarm of volumetrically projected digital particles/agents in space in real-time. Evolving 3D topological nuances within which the participant navigates and in doing so triggers further evolution of these immersive topologies are thus materialized.

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