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N.M. Biloria

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5 records found

A synergistic approach combining swarm simulations, body movement and volumetric projection to generate immersive interactive environments

Conference paper (2016) - Nimish Biloria, Jia-Rey Chang
The paper illustrates a real-time interactive, fully immersive spatial installation titled Ambiguous Topology. The installation creatively combines dynamic movement of the human body and swarm intelligence driven generative geometry production techniques to drive volumetric projection systems. Speed, frequency and intensity of movement of human body are used as parameters for activating a swarm of volumetrically projected digital particles/agents in space in real-time. Evolving 3D topological nuances within which the participant navigates and in doing so triggers further evolution of these immersive topologies are thus materialized. ...

Design Driven Research Experiments in Interactive Architecture

Conference paper (2016) - Nimish Biloria
The design-research experiments developed by Hyperbody, TU Delft, Faculty of Architecture, focus on the domain of Interaction design from a spatial perspective. These interactive spaces demonstrate a fusion between the material, electronic and digital domains, which interface with human behavior and associated dynamic activity patterns. Such spaces are visualized as complex adaptive systems, continually engaged in activities of data-exchange resulting in physical and ambient adaptations of their constituting components in response to contextual variations. Equally critical is the underlying interactive process involved in the creation of such dynamic architectural bodies. A collaborative and strategic co-evolution of technical knowledge between the Industry, Praxis, and Academic research gives shape to these interactive constructs, developing an information bridge between three critical knowledge sectors. ...
Journal article (2016) - Alireza Mahdizadeh Hakak, J Bhattacharya, Nimish Biloria, R. de Kleijn, F. Shah-Mohammadi
Perceptions of different environments are different for different people. An abstract designed environment, with a degree of freedom from any visual reference in the physical world requests a completely different perception than a fully or semi-designed environment that has some correlation with the physical world. Maximal evidence on the manner in which the human brain is involved/operates in dealing with such novel perception comes from neuropsychology. Harnessing the tools and techniques involved in the domain of neuropsychology, the paper presents nee evidence on the role of pre-central gyrus in the perception of abstract spatial environments. In order to do so, the research team developed three different categories of designed environment with different characteristics: (1) Abstract environment, (2) Semi-designed environment, (3) Fully designed environment, as experimental sample environments. Perception of Fully-designed and semi-designed environments is almost the same, [maybe] since the brain can find a correlation between designed environments and already experienced physical world. In addition to this, the response to questionnaires accompanied with a list of buzzwords that have been provided after the experiments, also describe the characteristics of the chosen sample environments. Additionally, these results confirm the suitability of continuous electroencephalography (EEG) for studying Perception from the perspective of architectural environments. ...