Environment Shift Games: Are Multiple Agents the Solution, and not the Problem, to Non-Stationarity?

Conference Paper (2021)
Author(s)

Alexander Mey (TU Delft - Interactive Intelligence)

Frans Oliehoek (TU Delft - Interactive Intelligence)

Research Group
Interactive Intelligence
Copyright
© 2021 A. Mey, F.A. Oliehoek
More Info
expand_more
Publication Year
2021
Language
English
Copyright
© 2021 A. Mey, F.A. Oliehoek
Research Group
Interactive Intelligence
Pages (from-to)
23-27
ISBN (electronic)
978-1-4503-8307-3
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Machine learning and artificial intelligence models that interact with and in an environment will unavoidably have impact on this environment and change it. This is often a problem as many methods do not anticipate such a change in the environment and thus may start acting sub-optimally. Although efforts are made to deal with this problem, we believe that a lot of potential is unused. Driven by the recent success of predictive machine learning, we believe that in many scenarios one can predict when and how a change in the environment will occur. In this paper we introduce a blueprint that intimately connects this idea to the multiagent setting, showing that the multiagent community has a pivotal role to play in addressing the challenging problem of changing environments.

Files

P23.pdf
(pdf | 1.21 Mb)
License info not available