F.A. Oliehoek
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High sample complexity hampers the successful application of reinforcement learning methods, especially in real-world problems where simulating complex dynamics is computationally demanding. Influence-based abstraction (IBA) was proposed to mitigate this issue by breaking down the global model of large-scale distributed systems, such as traffic control problems, into small local sub-models. Each local model includes only a few state variables and a representation of the influence exerted by the external portion of the system. This approach allows converting a complex simulator into local lightweight simulators, enabling more effective applications of planning and reinforcement learning methods. However, the effectiveness of IBA critically depends on the ability to accurately approximate the influence of each local model. While there are a few examples showing promising results in benchmark problems, the question of whether this approach is feasible in more practical scenarios remains open. In this work, we take steps towards addressing this question by conducting an extensive empirical study of learning models for influence approximations in various realistic domains, and evaluating how these models generalize over long horizons. We find that learning the influence is often a manageable learning task, even for complex and large systems. Additionally, we demonstrate the efficacy of the approximation models for long-horizon problems. By using short trajectories, we can learn accurate influence approximations for much longer horizons.
Policy Space Response Oracles
A Survey
Teacher-apprentices RL (TARL)
Leveraging complex policy distribution through generative adversarial hypernetwork in reinforcement learning
Typically, a Reinforcement Learning (RL) algorithm focuses in learning a single deployable policy as the end product. Depending on the initialization methods and seed randomization, learning a single policy could possibly leads to convergence to different local optima across different runs, especially when the algorithm is sensitive to hyper-parameter tuning. Motivated by the capability of Generative Adversarial Networks (GANs) in learning complex data manifold, the adversarial training procedure could be utilized to learn a population of good-performing policies instead. We extend the teacher-student methodology observed in the Knowledge Distillation field in typical deep neural network prediction tasks to RL paradigm. Instead of learning a single compressed student network, an adversarially-trained generative model (hypernetwork) is learned to output network weights of a population of good-performing policy networks, representing a school of apprentices. Our proposed framework, named Teacher-Apprentices RL (TARL), is modular and could be used in conjunction with many existing RL algorithms. We illustrate the performance gain and improved robustness by combining TARL with various types of RL algorithms, including direct policy search Cross-Entropy Method, Q-learning, Actor-Critic, and policy gradient-based methods.
This work investigates formal generalization error bounds that apply to support vector machines (SVMs) in realizable and agnostic learning problems. We focus on recently observed parallels between probably approximately correct (PAC)-learning bounds, such as compression and complexity-based bounds, and novel error guarantees derived within scenario theory. Scenario theory provides nonasymptotic and distributional-free error bounds for models trained by solving data-driven decision-making problems. Relevant theorems and assumptions are reviewed and discussed. We propose a numerical comparison of the tightness and effectiveness of theoretical error bounds for support vector classifiers trained on several randomized experiments from 13 real-life problems. This analysis allows for a fair comparison of different approaches from both conceptual and experimental standpoints. Based on the numerical results, we argue that the error guarantees derived from scenario theory are often tighter for realizable problems and always yield informative results, i.e., probability bounds tighter than a vacuous [0, 1] interval. This work promotes scenario theory as an alternative tool for model selection, structural-risk minimization, and generalization error analysis of SVMs. In this way, we hope to bring the communities of scenario and statistical learning theory closer, so that they can benefit from each other's insights.
One of the main challenges of multi-agent learning lies in establishing convergence of the algorithms, as, in general, a collection of individual, self-serving agents is not guaranteed to converge with their joint policy, when learning concurrently. This is in stark contrast to most single-agent environments, and sets a prohibitive barrier for deployment in practical applications, as it induces uncertainty in long term behavior of the system. In this work, we apply the concept of trapping regions, known from qualitative theory of dynamical systems, to create safety sets in the joint strategy space for decentralized learning. We propose a binary partitioning algorithm for verification that candidate sets form trapping regions in systems with known learning dynamics, and a heuristic sampling algorithm for scenarios where learning dynamics are not known. We demonstrate the applications to a regularized version of Dirac Generative Adversarial Network, a four-intersection traffic control scenario run in a state of the art open-source microscopic traffic simulator SUMO, and a mathematical model of economic competition.
account, results for MBRL do not directly extend to this setting. Our result shows that we can use concentration inequalities for martingales to overcome this problem. This result makes it possible to extend the guarantees of existing MBRL algorithms to the setting with abstraction. We illustrate this by combining R-MAX, a prototypical MBRL algorithm, with abstraction, thus producing the first performance guarantees for model-based ‘RL from Abstracted Observations’: model-based reinforcement learning with an abstract model. ...
account, results for MBRL do not directly extend to this setting. Our result shows that we can use concentration inequalities for martingales to overcome this problem. This result makes it possible to extend the guarantees of existing MBRL algorithms to the setting with abstraction. We illustrate this by combining R-MAX, a prototypical MBRL algorithm, with abstraction, thus producing the first performance guarantees for model-based ‘RL from Abstracted Observations’: model-based reinforcement learning with an abstract model.
One of the main challenges of multi-agent learning lies in establishing convergence of the algorithms, as, in general, a collection of individual, self-serving agents is not guaranteed to converge with their joint policy, when learning concurrently. This is in stark contrast to most single-agent environments, and sets a prohibitive barrier for deployment in practical applications, as it induces uncertainty in long term behavior of the system. In this work, we propose to apply the concept of trapping regions, known from qualitative theory of dynamical systems, to create safety sets in the joint strategy space for decentralized learning. Upon verification of the direction of learning dynamics, the resulting trajectories are guaranteed not to escape such sets, during the learning process. As a result, it is ensured, that despite the uncertainty over convergence of the applied algorithms, learning will never form hazardous joint strategy combinations.
This paper introduces Multi-Agent MDP Homomorphic Networks, a class of networks that allows distributed execution using only local information, yet is able to share experience between global symmetries in the joint state-action space of cooperative multi-agent systems. In cooperative multi-agent systems, complex symmetries arise between different configurations of the agents and their local observations. For example, consider a group of agents navigating: rotating the state globally results in a permutation of the optimal joint policy. Existing work on symmetries in single agent reinforcement learning can only be generalized to the fully centralized setting, because such approaches rely on the global symmetry in the full state-action spaces, and these can result in correspondences across agents. To encode such symmetries while still allowing distributed execution we propose a factorization that decomposes global symmetries into local transformations. Our proposed factorization allows for distributing the computation that enforces global symmetries over local agents and local interactions. We introduce a multi-agent equivariant policy network based on this factorization. We show empirically on symmetric multi-agent problems that globally symmetric distributable policies improve data efficiency compared to non-equivariant baselines.
Centaurs are half-human, half-AI decision-makers where the AI's goal is to complement the human. To do so, the AI must be able to recognize the goals and constraints of the human and have the means to help them. We present a novel formulation of the interaction between the human and the AI as a sequential game where the agents are modelled using Bayesian best-response models. We show that in this case the AI's problem of helping bounded-rational humans make better decisions reduces to a Bayes-adaptive POMDP. In our simulated experiments, we consider an instantiation of our framework for humans who are subjectively optimistic about the AI's future behaviour. Our results show that when equipped with a model of the human, the AI can infer the human's bounds and nudge them towards better decisions. We discuss ways in which the machine can learn to improve upon its own limitations as well with the help of the human. We identify a novel trade-off for centaurs in partially observable tasks: for the AI's actions to be acceptable to the human, the machine must make sure their beliefs are sufficiently aligned, but aligning beliefs might be costly. We present a preliminary theoretical analysis of this trade-off and its dependence on task structure.
Influence-Augmented Local Simulators
A Scalable Solution for Fast Deep RL in Large Networked Systems
Due to its perceptual limitations, an agent may have too little information about the environment to act optimally. In such cases, it is important to keep track of the action-observation history to uncover hidden state information. Recent deep reinforcement learning methods use recurrent neural networks (RNN) to memorize past observations. However, these models are expensive to train and have convergence difficulties, especially when dealing with high dimensional data. In this paper, we propose influence-aware memory, a theoretically inspired memory architecture that alleviates the training difficulties by restricting the input of the recurrent layers to those variables that influence the hidden state information. Moreover, as opposed to standard RNNs, in which every piece of information used for estimating Q values is inevitably fed back into the network for the next prediction, our model allows information to flow without being necessarily stored in the RNN’s internal memory. Results indicate that, by letting the recurrent layers focus on a small fraction of the observation variables while processing the rest of the information with a feedforward neural network, we can outperform standard recurrent architectures both in training speed and policy performance. This approach also reduces runtime and obtains better scores than methods that stack multiple observations to remove partial observability.
Learning effective policies for real-world problems is still an open challenge for the field of reinforcement learning (RL). The main limitation being the amount of data needed and the pace at which that data can be obtained. In this paper, we study how to build lightweight simulators of complicated systems that can run sufficiently fast for deep RL to be applicable. We focus on domains where agents interact with a reduced portion of a larger environment while still being affected by the global dynamics. Our method combines the use of local simulators with learned models that mimic the influence of the global system. The experiments reveal that incorporating this idea into the deep RL workflow can considerably accelerate the training process and presents several opportunities for the future.