A Digital Game to Learn About Open Data

Conference Paper (2021)
Author(s)

D. Di Staso (TU Delft - Information and Communication Technology)

F. Kleiman (TU Delft - Information and Communication Technology)

Joep Crompvoets (Katholieke Universiteit Leuven)

Janssen Marijn (TU Delft - Information and Communication Technology)

Research Group
Information and Communication Technology
Copyright
© 2021 D. Di Staso, F. Kleiman, Joep Crompvoets, M.F.W.H.A. Janssen
DOI related publication
https://doi.org/10.1007/978-3-030-84789-0_11
More Info
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Publication Year
2021
Language
English
Copyright
© 2021 D. Di Staso, F. Kleiman, Joep Crompvoets, M.F.W.H.A. Janssen
Research Group
Information and Communication Technology
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
153-164
ISBN (print)
9783030847883
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

The implementation of open data policies requires the efforts of many public employees across different levels of government, who may be unaware of the benefits and risks of open data. Serious games have demonstrated potential for training in a professional environment. For this research, a collaborative digital serious game about open data was developed. A sample of 24 civil servants played the game. Pre-test and post-test surveys were used to evaluate the effects of the game on participants’ perception of open data. Likert score changes between pre-test and post-test indicated that the game had a positive effect on the willingness to share public sector data. By simulating the setting of a public office and by having players make decisions about whether to open certain datasets, the game facilitated learning about the benefits and disadvantages of opening data.

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