Evaluation of a Pilot Game to Change Civil Servants’ Willingness Towards Open Data Policy Making

Conference Paper (2021)
Author(s)

F. Kleiman (TU Delft - Information and Communication Technology)

M.F.W.H.A. Janssen (TU Delft - Information and Communication Technology)

Sebastiaan Meijer (KTH Royal Institute of Technology)

Research Group
Information and Communication Technology
Copyright
© 2021 F. Kleiman, M.F.W.H.A. Janssen, Sebastiaan Meijer
DOI related publication
https://doi.org/10.1007/978-3-030-72132-9_3
More Info
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Publication Year
2021
Language
English
Copyright
© 2021 F. Kleiman, M.F.W.H.A. Janssen, Sebastiaan Meijer
Research Group
Information and Communication Technology
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
23-34
ISBN (print)
9783030721312
Reuse Rights

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Abstract

The adoption of open data policy-making by governments is limited due to different types of constraints. Civil servants are reluctant to open their data to the public for many reasons. The lack of knowledge of benefits that can be produced by the release of data and the overestimation of risks and operational complexity seems to decrease their willingness to support the opening of data. The idea that a serious game intervention can change awareness of participants in different domains is already known. Yet, games are domain dependent and concepts differ per domain. A game has never been used for the emerging domain of open data in which civil servants are operating in a bureaucratic environment having a risk-averse culture and strict institutional rules. A role-playing game prototype was designed for civil servants to experience open data policy-making. This paper analyses its first results aiming at changes of perception for the participants of the game and aims to understand the changes in behavior of civil servants that played it. For some participants, the game influenced their attitude, whereas others were not influenced. Suggesting that different approaches might be necessary for changing the attitude of different groups.

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