Enhancing the Audience Experience for VR and AR Theatre with AI-generated Subtitles

Conference Paper (2025)
Author(s)

Irene Viola (Centrum Wiskunde & Informatica (CWI))

Moonisa Ahsan (Centrum Wiskunde & Informatica (CWI))

Olga Chatzifoti (National and Capodistrian University of Athens, Maggioli Group)

Atanas Yonkov (Centrum Wiskunde & Informatica (CWI))

Eleni Oikonomou (Athens-Epidaurus Festival)

Ioannis Radin (Athens-Epidaurus Festival)

Paweł Maka (Maastricht University)

Abderrahmane Issam (Maastricht University)

Pablo Cesar (TU Delft - Multimedia Computing, Centrum Wiskunde & Informatica (CWI))

Research Group
Multimedia Computing
DOI related publication
https://doi.org/10.1145/3756884.3766057 Final published version
More Info
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Publication Year
2025
Language
English
Research Group
Multimedia Computing
Article number
71
Publisher
ACM
ISBN (electronic)
9798400721182
Event
31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025 (2025-11-12 - 2025-11-14), Montreal, Canada
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Abstract

Recent technological developments on AI and immersive media are transforming the artistic landscape, providing novel mechanisms for artists and audiences. Following a human-centric approach, together with a theatre company in Greece, this paper investigates how subtitle placement affects user experience and cognitive load in a live theatre performance enhanced by AR glasses. To do so, we design and develop a system for displaying subtitles in VR and AR. We evaluated the system in two conditions (N = 19;N = 12), both in a controlled environment (VR) and an actual theatre (AR). In the latter, we integrate AI solutions to provide automatic captioning and translation in real time, and VFX to further augment the experience. Our quantitative and qualitative results showed no difference between subtitle placements in terms of cognitive load and user experience, with users equally liking the two proposed approaches. Results also highlighted the perceived usefulness of AR to enhance theatre performances, indicating new paths for wider accessibility and further immersion.