A game-theoretic approach for Generative Adversarial Networks

Conference Paper (2020)
Author(s)

Barbara Franci (TU Delft - Mechanical Engineering)

Sergio Grammatico (TU Delft - Mechanical Engineering)

Research Group
Team Bart De Schutter
DOI related publication
https://doi.org/10.1109/CDC42340.2020.9304183 Final published version
More Info
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Publication Year
2020
Language
English
Research Group
Team Bart De Schutter
Pages (from-to)
1646-1651
ISBN (electronic)
978-1-7281-7447-1
Event
59th IEEE Conference on Decision and Control, CDC 2020 (2020-12-14 - 2020-12-18), Virtual, Jeju Island, Korea, Republic of
Downloads counter
114

Abstract

Generative adversarial networks (GANs) are a class of generative models, known for producing accurate samples. The key feature of GANs is that there are two antagonistic neural networks: the generator and the discriminator. The main bottleneck for their implementation is that the neural networks are very hard to train. One way to improve their performance is to design reliable algorithms for the adversarial process. Since the training can be cast as a stochastic Nash equilibrium problem, we rewrite it as a variational inequality and introduce an algorithm to compute an approximate solution. Specifically, we propose a stochastic relaxed forward-backward algorithm for GANs. We prove that when the pseudogradient mapping of the game is monotone, we have convergence to an exact solution or in a neighbourhood of it.