A game-theoretic approach for Generative Adversarial Networks

Conference Paper (2020)
Author(s)

Barbara Franci (TU Delft - Team Bart De Schutter)

Sergio Grammatico (TU Delft - Team Bart De Schutter)

Research Group
Team Bart De Schutter
DOI related publication
https://doi.org/10.1109/CDC42340.2020.9304183
More Info
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Publication Year
2020
Language
English
Research Group
Team Bart De Schutter
Pages (from-to)
1646-1651
ISBN (electronic)
978-1-7281-7447-1

Abstract

Generative adversarial networks (GANs) are a class of generative models, known for producing accurate samples. The key feature of GANs is that there are two antagonistic neural networks: the generator and the discriminator. The main bottleneck for their implementation is that the neural networks are very hard to train. One way to improve their performance is to design reliable algorithms for the adversarial process. Since the training can be cast as a stochastic Nash equilibrium problem, we rewrite it as a variational inequality and introduce an algorithm to compute an approximate solution. Specifically, we propose a stochastic relaxed forward-backward algorithm for GANs. We prove that when the pseudogradient mapping of the game is monotone, we have convergence to an exact solution or in a neighbourhood of it.

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