S. Grammatico
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98 records found
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We propose an accelerated algorithm with a Frank-Wolfe method as an oracle for solving strongly monotone variational inequality problems. While standard solution approaches, such as projected gradient descent (aka value iteration), involve projecting onto the desired set at each
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We propose a data-driven, user-centric vehicle-to-grid (V2G) methodology based on multi-objective optimization to balance battery degradation and V2G revenue according to EV user preference. Given the lack of accurate and generalizable battery degradation models, we leverage inpu
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We present a novel user-centric vehicle-to-grid (V2G) framework that enables electric vehicle (EV) users to balance the trade-off between financial benefits from V2G and battery health degradation based on individual preference signals. Specifically, we introduce a game-theoretic
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Distributed decision problems feature a group of agents that can only communicate over a peer-to-peer network, without a central memory. In applications such as network control and data ranking, each agent is only affected by a small portion of the decision vector: this sparsity
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One of the critical challenges in automated driving is ensuring safety of automated vehicles despite the unknown behavior of the other vehicles. Although motion prediction modules are able to generate a probability distribution associated with various behavior modes, their probab
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We consider the design of state feedback control laws for both the switching signal and the continuous input of an unknown switched linear system, given past noisy input-state trajectories measurements. Based on Lyapunov–Metzler inequalities and on a matrix S-lemma, we derive dat
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We address a class of Nash games with nonconvex coupling constraints for which we define a novel notion of local equilibrium, here named local generalized Nash equilibrium (LGNE). Our first technical contribution is to show the stability in the game theoretic sense of these equil
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We propose an integrated behavior and motion planning framework for the lane-merging problem. The behavior planner combines search-based planning with game theory to model vehicle interactions and plan multivehicle trajectories. Inspired by human drivers, we model the lane-mergin
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The END
Estimation Network Design for Games under Partial-decision Information
Multiagent decision problems are typically solved via distributed iterative algorithms, where the agents only communicate among themselves on a peer-to-peer network. Each agent usually maintains a copy of each decision variable, while agreement among the local copies is enforced
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A market for trading forecasts
A wagering mechanism
In many areas of industry and society, including energy, healthcare, and logistics, agents collect vast amounts of data that are deemed proprietary. These data owners extract predictive information of varying quality and relevance from data depending on quantity, inherent informa
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We examine the routing problem for self-interested vehicles using stochastic decision strategies. By approximating the road latency functions and a non-linear variable transformation, we frame the problem as an aggregative game. We characterize the approximation error and we deri
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We study coalitional games with exogenous uncertainty in the coalition value, in which each agent is allowed to have private samples of the uncertainty. As a consequence, the agents may have a different perception of stability of the grand coalition. In this context, we propose a
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We formulate for the first time the economic dispatch problem among prosumers in an integrated electrical and gas distribution system (IEGDS) as a game equilibrium problem. Specifically, by approximating the nonlinear gas-flow equations either with a mixed-integer second-order co
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We study the data-driven finite-horizon linear quadratic regularization (LQR) problem reformulated as a semidefinite program (SDP). Our contribution is to propose two novel accelerated first-order methods for solving the resulting SDP. Our methods enjoy adaptive stepsize and adap
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Robotic Competitions to Design Future Transport Systems
The Case of JRC AUTOTRAC 2020
Vehicle automation and connectivity bring new opportunities for safe and sustainable mobility in urban and highway networks. Such opportunities are however not directly associated with traffic flow improvements. Research on exploitation of connected and automated vehicles (CAVs)
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In this paper, we propose a novel behavior planner that combines game
theory with search-based planning for automated lane merging.
Specifically, inspired by human drivers, we model the interaction
between vehicles as a gap selection process. To overcome the challenge
of mult
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Generative adversarial networks (GANs) are a class of generative models with two antagonistic neural networks: a generator and a discriminator. These two neural networks compete against each other through an adversarial process that can be modeled as a stochastic Nash equilibrium
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In this article, we propose a bilateral peer-to-peer (P2P) energy trading scheme under single-contract and multi-contract market setups, both as an assignment game, a special class of coalitional games. The proposed market formulation allows for efficient computation of a market
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Guest Editorial
Introduction to IEEE Control Systems Letters Special Section on Multi-Agent Coordination for Energy Systems: From Model Based to Data-Driven Methods
Editorial
We study predictive control for blood glucose regulation in patients with type 1 diabetes mellitus. We determine optimal control actions for insulin and glucagon infusion via linear time-varying model predictive control (LTV MPC) and dynamic linerization around the state trajecto
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