SH
S. Han
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Reinforcement learning (RL) exhibits impressive performance when managing complicated control tasks for robots. However, its wide application to physical robots is limited by the absence of strong safety guarantees. To overcome this challenge, this paper explores the control Lyapunov barrier function (CLBF) to analyze the safety and reachability solely based on data without explicitly employing a dynamic model. We also proposed the Lyapunov barrier actor-critic (LBAC), a model-free RL algorithm, to search for a controller that satisfies the data-based approximation of the safety and reachability conditions. The proposed approach is demonstrated through simulation and real-world robot control experiments, i.e., a 2D quadrotor navigation task. The experimental findings reveal this approach's effectiveness in reachability and safety, surpassing other model-free RL methods.
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Reinforcement learning (RL) exhibits impressive performance when managing complicated control tasks for robots. However, its wide application to physical robots is limited by the absence of strong safety guarantees. To overcome this challenge, this paper explores the control Lyapunov barrier function (CLBF) to analyze the safety and reachability solely based on data without explicitly employing a dynamic model. We also proposed the Lyapunov barrier actor-critic (LBAC), a model-free RL algorithm, to search for a controller that satisfies the data-based approximation of the safety and reachability conditions. The proposed approach is demonstrated through simulation and real-world robot control experiments, i.e., a 2D quadrotor navigation task. The experimental findings reveal this approach's effectiveness in reachability and safety, surpassing other model-free RL methods.
In this paper, we propose a novel behavior planner that combines game
theory with search-based planning for automated lane merging.
Specifically, inspired by human drivers, we model the interaction
between vehicles as a gap selection process. To overcome the challenge
of multi-modal behavior exhibited by the surrounding vehicles, we
formulate the trajectory selection as a matrix game and compute an
equilibrium. Next, we validate our proposed planner in the high-fidelity
simulator CARLA and demonstrate its effectiveness in handling
interactions in dense traffic scenarios.
...
In this paper, we propose a novel behavior planner that combines game theory with search-based planning for automated lane merging. Specifically, inspired by human drivers, we model the interaction between vehicles as a gap selection process. To overcome the challenge of multi-modal behavior exhibited by the surrounding vehicles, we formulate the trajectory selection as a matrix game and compute an equilibrium. Next, we validate our proposed planner in the high-fidelity simulator CARLA and demonstrate its effectiveness in handling interactions in dense traffic scenarios.