Generating Tactile Textures from Perceptual Descriptors with Diffusion Models

A Feasibility Study

Conference Paper (2026)
Author(s)

Quinn Begelinger (Student TU Delft)

Yasemin Vardar (TU Delft - Mechanical Engineering)

Research Group
Human-Robot Interaction
DOI related publication
https://doi.org/10.1145/3772363.3799381 Final published version
More Info
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Publication Year
2026
Language
English
Research Group
Human-Robot Interaction
Article number
347
Publisher
ACM
ISBN (electronic)
979-8-4007-2281-3
Event
2026 CHI Conference on Human Factors in Computing Systems, CHI 2026 (2026-04-13 - 2026-04-17), Barcelona, Spain
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Abstract

Capturing high-quality tactile signals typically requires specialized hardware and controlled laboratory conditions, limiting the scalability and diversity of haptic content. Generative models, which have transformed digital language, vision, and audio content, offer a promising alternative for haptics. We propose a two-stage latent diffusion framework for generating tactile texture signals conditioned on psychophysical descriptors. In the first stage, a diffusion model learns a compact latent representation of friction signals produced by a finger sliding over diverse surfaces and reconstructs them with high temporal fidelity. In the second stage, a diffusion-based encoder maps perceptual ratings, such as roughness, bumpiness, and slipperiness, into this latent space, enabling texture generation from perceptual input. Reconstruction results demonstrate low error and a realistic signal structure. However, conditioning on psychophysical descriptors produces limited variations, primarily affecting signal amplitude, highlighting an open challenge in perceptually conditioned generative haptics.