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Y. Vardar

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The growing adoption of extended reality (XR) has increased demand for wearable technologies that provide naturalistic tactile sensations while allowing users to interact freely with their environments using bare fingers. However, most existing wearable haptic devices support only a limited range of tactile modalities. Here, we introduce a soft haptic ring and a data-driven rendering methodology for generating multimodal texture sensations. The device integrates pneumatic and hydraulic actuation to render roughness, thermal, and softness cues on the proximal phalanx. The ring can generate forces up to 1.75 N, produce displacements up to 0.27 mm within a 30–300 Hz operating range, and modulate display temperature by up to 25 ∘[jls-end-space/]C within 65 s. The rendering methodology modulates these cues based on the user’s exploratory actions: the hydraulic actuator conveys perceived temperature during static contact, while the pneumatic actuator generates pressure and vibration cues to convey softness and roughness during pressing and sliding gestures, respectively. We evaluated the system in a user study with 15 participants who matched six virtual textures generated by the ring to their real counterparts and rated their perceived sensations using guided exploratory actions. Participants achieved an average texture-matching precision of 68% and an F1 score of 0.68. Adjective ratings confirmed that the ring produces distinct and perceptually rich stimuli across all rendered modalities. These findings demonstrate the potential of the proposed haptic ring and rendering methodology to deliver multimodal tactile cues away from the fingertip for immersive XR applications, enabling diverse tactile feedback while preserving natural physical interaction. ...
Journal article (2026) - C.U. Kenanoğlu, M. Wiertlewski, Y. Vardar
Electrostatic actuation enables programmable tactile feedback by modulating finger-surface friction via oscillating electric fields. Despite its potential, widespread adoption is hindered by an incomplete understanding of the underlying physical mechanisms, particularly the dynamics of finger-surface contact. To address this problem, this study presents the first time-resolved measurements of real contact area modulation under electrostatic actuation, obtained concurrently with contact forces. Experiments with ten participants sliding their fingers on an electrostatic display revealed an inverted U-shaped dependence of mean contact area and tangential force on actuation frequency, with a pronounced peak near 116 Hz—consistent with the frequency-dependent response of the fingertip-display system captured by mass-spring-damper and contact models. Two regimes emerged: a vibration regime below 320 Hz, where the voltage increased the contact area more than the tangential force, thereby reducing interfacial shear stress relative to the baseline; and an adhesion regime at higher frequencies, where skin viscoelasticity attenuated oscillations and restored or increased shear stress. For moist fingers, vibration effects were reduced, weakening the modulation of both tangential force and contact area. These findings reveal how adhesion and vibration jointly govern finger-surface interactions, guiding the design of next-generation electrostatic haptic interfaces. ...
Electrovibration technology enables tactile texture rendering on capacitive touchscreens by modulating friction between the finger and the screen through electrostatic attraction forces, generated by applying an alternating voltage signal to the screen. Accurate signal calibration is essential for robust texture rendering but remains challenging due to variations in sliding speed, applied force, and individual skin mechanics, all of which unpredictably affect frictional behavior. Here, we investigate how exploration conditions affect electrovibration-induced finger friction on touchscreens and the role of skin mechanics in this process. Ten participants slid their index fingers across an electrovibration-enabled touchscreen at five sliding speeds (20∼100 mm/s) and applied force levels (0.2∼0.6 N). Contact forces and skin accelerations were measured while amplitude modulated voltage signals spanning the tactile frequency range were applied to the screen. We modeled the finger-touchscreen friction response as a first-order system and the skin mechanics as a mass–spring-damper system. Results showed that sliding speed influenced the friction response's cutoff frequency, along with the estimated finger moving mass and stiffness. For every 1 mm/s increase in speed, the cutoff frequency, the finger moving mass, and stiffness increased by 13.8 Hz, 3.23×10−5 kg, and 4.04 N/m, respectively. Correlation analysis revealed that finger stiffness had a greater impact on the cutoff frequency than moving mass. Notably, we observed a substantial inter-participant variability in both finger-display interaction and skin mechanics parameters. Finally, we developed a speed-dependent friction model to support consistent and perceptually stable electrovibration-based haptic feedback across varying user conditions. ...
Conference paper (2026) - Quinn Begelinger, Yasemin Vardar
Capturing high-quality tactile signals typically requires specialized hardware and controlled laboratory conditions, limiting the scalability and diversity of haptic content. Generative models, which have transformed digital language, vision, and audio content, offer a promising alternative for haptics. We propose a two-stage latent diffusion framework for generating tactile texture signals conditioned on psychophysical descriptors. In the first stage, a diffusion model learns a compact latent representation of friction signals produced by a finger sliding over diverse surfaces and reconstructs them with high temporal fidelity. In the second stage, a diffusion-based encoder maps perceptual ratings, such as roughness, bumpiness, and slipperiness, into this latent space, enabling texture generation from perceptual input. Reconstruction results demonstrate low error and a realistic signal structure. However, conditioning on psychophysical descriptors produces limited variations, primarily affecting signal amplitude, highlighting an open challenge in perceptually conditioned generative haptics. ...

Multisensory Database of Finger-Surface Interactions and Corresponding Sensations

The growing demand for natural interactions with technology underscores the importance of achieving realistic touch sensations in digital environments. Realizing this goal highly depends on comprehensive databases of finger-surface interactions, which need further development. Here, we present SENS3—www.sens3.net—an extensive open-access repository of multisensory data acquired from fifty surfaces when two participants explored them with their fingertips through static contact, pressing, tapping, and sliding. SENS3 encompasses high-fidelity visual, audio, and haptic information recorded during these interactions, including videos, sounds, contact forces, torques, positions, accelerations, skin temperature, heat flux, and surface photographs. Additionally, it incorporates thirteen participants’ psychophysical sensation ratings (rough–smooth, flat–bumpy, sticky–slippery, hot–cold, regular–irregular, fine–coarse, hard–soft, and wet–dry) while exploring these surfaces freely. Designed with an open-ended framework, SENS3 has the potential to be expanded with additional textures and participants. We anticipate that SENS3 will be valuable for advancing multisensory texture rendering, user experience development, and touch sensing in robotics. ...
Objective
This study investigates the impact of whole-body vibrations caused by external vehicle perturbations, such as aircraft turbulence, on the perception of electrovibration displayed on touchscreens.

Background
Electrovibration is a promising technology for providing tactile feedback on future touchscreens, potentially addressing usability challenges in vehicle cockpits. However, its performance under dynamic conditions, such as whole-body vibrations caused by turbulence, remains largely unexplored.

Method
We measured the absolute detection thresholds of 24 human participants for short (0.2 s) and long (0.5 s) duration electrovibration stimuli displayed on a touchscreen. These measurements were taken in the absence and presence of two types of turbulence motion (Gaussian and Multisine) generated by a motion simulator. Concurrently, we recorded participants’ applied contact force and finger displacements.

Results
Electrovibration stimuli displayed on vehicle cockpit touchscreens were more reliably perceived with a 0.5-s duration than a 0.2-s duration, both in the presence and absence of turbulence. Both turbulence types led to increased vibration-induced finger displacements and scan speeds in the direction of turbulence, as well as higher applied forces and force fluctuation rates. Gaussian turbulence significantly elevated perception thresholds, but only for short-duration electrovibration stimuli.

Conclusion
The findings indicate that whole-body vibrations impair the perception of short-duration electrovibration stimuli, primarily due to unintentional finger movements and increased fluctuations in applied normal force.

Application
Our findings offer valuable insights for the future design of touchscreens with tactile feedback in vehicle cockpits. ...
Journal article (2025) - Maria Paola Forte, Yasemin Vardar, Bernard Javot, Katherine J. Kuchenbecker
Self-touch is crucial in human communication, psychology, and disease transmission, yet existing methods for detecting self-touch are often invasive or limited in scope. This study systematically investigates the feasibility of using noninvasive electrical bioimpedance for detecting discrete self-touch poses across individuals. While previous research has focused on classifying defined self-touch poses, our work explores how various poses cause bioimpedance changes, providing insights into the underlying physiological mechanisms. We thus created a dataset of 27 genuine self-touch poses, including skin-to-skin contact between the hands and face and skin-to-clothing contact between the hands and chest, alongside six adversarial mid-air gestures. We then measured the wrist-to-wrist bioimpedance of 30 adults (15 female, 15 male) across these poses, with each measurement preceded by a no-touch pose serving as a baseline. Statistical analysis of the measurements showed that skin-to-skin contacts cause significant changes in bioimpedance magnitude between 237.8 kHz and 4.1 MHz, while adversarial gestures do not; skin-to-clothing contacts cause less-significant changes due to the influence and variability of the clothing material. Furthermore, our analysis highlights the sensitivity of bioimpedance to the body parts involved, skin contact area, and individual’s characteristics. Our contributions are two-fold: (1) we demonstrate that bioimpedance offers a practical, non-invasive solution for detecting self-touch poses involving skin-to-skin contact, (2) researchers can leverage insights from our study to determine whether a pose can be detected without extensive testing. ...

A Review for Researchers and Developers

Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on the skin have recently offered potential solutions to enhance or substitute kinesthetic ones. Here, we aim to provide an in-depth overview and comparison of existing tactile weight rendering approaches. We categorized these approaches based on their type of stimulation into asymmetric vibration and skin stretch, further divided according to the working mechanism of the devices. Then, we compared these approaches using various criteria, including physical, mechanical, and perceptual characteristics of the reported devices. We found that asymmetric vibration devices have the smallest form factor, while skin stretch devices relying on the motion of flat surfaces, belts, or tactors present numerous mechanical and perceptual advantages for scenarios requiring more accurate weight rendering. Finally, we discussed the selection of the proposed categorization of devices together with the limitations and opportunities for future research. We hope this study guides the development and use of tactile interfaces to achieve a more naturalistic object interaction and manipulation in virtual environments. ...
Journal article (2024) - Rebecca Fenton Friesen, Yasemin Vardar
Wearable haptic displays that relocate feedback away from the fingertip provide a much-needed sense of touch to interactions in virtual reality, while also leaving the fingertip free from occlusion for augmented reality tasks. However, the impact of relocation on perceptual sensitivity to dynamic changes in actuation during active movement remains unclear. In this work, we investigate the perceived realism of virtual textures rendered via vibrations relocated to the base of the index finger and compare three different methods of modulating vibrations with active finger speed. For the first two methods, changing finger speed induced proportional changes in either frequency or amplitude of vibration, and for the third method did not modulate vibration. In psychophysical experiments, participants compared different types of modulation to each other, as well as to real 3D-printed textured surfaces. Results suggest that frequency modulation results in more realistic sensations for coarser textures, whereas participants were less discerning of modulation type for finer textures. Additionally, we presented virtual textures either fully virtually in midair or under augmented reality in which the finger contacted a flat surface; while we found no difference in experimental performance, participants were divided by a strong preference for either the contact or non-contact condition. ...
Conference paper (2024) - Huibert A.J. Van Riessen, Yasemin Vardar
Wearable devices that relocate tactile feedback from fingertips can enable users to interact with their physical world augmented by virtual effects. While studies have shown that relocating same-modality tactile stimuli can influence the one perceived at the fingertip, the interaction of cross-modal tactile stimuli remains unclear. Here, we investigate how thermal cues applied on the index finger's proximal phalanx affect vibrotactile sensitivity at the fingertip of the same finger when employed at varying contact pressures. We designed a novel wearable device that can deliver thermal stimuli at adjustable contact pressures on the proximal phalanx. Utilizing this device, we measured the detection thresholds of fifteen participants for 250 Hz sinusoidal vibration applied on the fingertip while concurrently applying constant cold (18 C°), neutral (32 C°), and warm (40 C°) stimuli at high (2 N) and low (0.5 N) contact pressures to the proximal phalanx. Our results revealed no significant differences in detection thresholds across conditions. These preliminary findings suggest that applying constant thermal stimuli to other skin locations does not affect fingertip vibrotactile sensitivity, possibly due to perceptual adaptation. However, the influence of dynamic multisensory tactile stimuli remains an open question for future research. ...

Ensuring Safe and Effective Touchscreen Use in Moving Vehicles

Journal article (2024) - Daan M. Pool, Yasemin Vardar
Touch interfaces are replacing physical buttons, dials, and switches in the new generation of cars, aircraft, and vessels. However, vehicle vibrations and accelerations perturb finger movements and cause erroneous touchscreen inputs by users. Furthermore, unlike physical buttons, touchscreens cannot be operated by touch alone and always require users' visual focus. Hence, despite their numerous benefits, touchscreens are not inherently suited for use in vehicles, which results in an increased risk of accidents. In a recently awarded research project, titled "Right Touch Right Time: Future In-vehicle Touchscreens (FITS)", we aim to address these problems by developing novel in-vehicle touchscreens that actively predict and correct perturbed finger movements and simulate physical touch interactions with artificial tactile feedback. ...
Conference paper (2024) - Alexandre L. Ratschat, Ruben Martin-Rodriguez, Yasemin Vardar, Gerard M. Ribbers, Laura Marchal-Crespo
Object properties perceived through the tactile sense, such as weight, friction, and slip, greatly influence motor control during manipulation tasks. However, the provision of tactile information during robotic training in neurorehabilitation has not been well explored. Therefore, we designed and evaluated a tactile interface based on a two-degrees-of-freedom moving platform mounted on a hand rehabilitation robot that provides skin stretch at four fingertips, from the index through the little finger. To accurately control the rendered forces, we included a custom magnetic-based force sensor to control the tactile interface in a closed loop. The technical evaluation showed that our custom force sensor achieved measurable shear forces of ± 8 N with accuracies of 95.2-98.4 % influenced by hysteresis, viscoelastic creep, and torsional deformation. The tactile interface accurately rendered forces with a step response steady-state accuracy of 97.5-99.4% and a frequency response in the range of most activities of daily living. Our sensor showed the highest measurement-range-to-size ratio and comparable accuracy to sensors of its kind. These characteristics enabled the closed-loop force control of the tactile interface for precise rendering of multi-finger two-dimensional skin stretch. The proposed system is a first step towards more realistic and rich haptic feedback during robotic sensorimotor rehabilitation, potentially improving therapy outcomes. ...

Thermal display technology for dynamic and multi-finger interactions

Journal article (2023) - Luka Peters, Gokhan Serhat, Yasemin Vardar
Thermal feedback has been proven to enhance user experience in human-machine interactions. Yet state-of-the-art thermal technology has focused on the single finger or palm in static contact, overlooking dynamic and multi-finger interactions. The underlying challenges include incompatible designs of conventional interfaces for providing salient thermal stimuli for such interactions and, thereby, a lack of knowledge on human thermal perception for relevant conditions. Here we present the ThermoSurf, a new thermal display technology that can deliver temperature patterns on a large interface suitable for dynamic and multi-finger interactions. We also investigate how user exploration affects the perception of the generated temperature distributions. Twenty-three human participants interacted with the device following three exploration conditions: static-single finger, dynamic-single finger, and static-multi finger. In these experiments, the individuals evaluated 15 temperature differences ranging from -7.5°C to +1.5°C with an initial temperature of 38°C. Our results showed that human sensitivity against thermal stimuli is significantly greater for static-single finger contact compared to the other tested conditions. In addition, this interaction type resulted in higher thermal discrimination thresholds than the ones reported in the literature. Our findings offer new perspectives on providing salient and consistent thermal feedback for future tactile interfaces. ...

A Haptic Stylus Displaying Multimodal Texture Feels on Touchscreens

Journal article (2023) - Bence L. Kodak, Yasemin Vardar
The ever-emerging mobile market induced a blooming interest in stylus-based interactions. Most state-of-the-art styluses either provide no haptic feedback or only deliver one type of sensation, such as vibration or skin stretch. Improving these devices with display abilities of a palette of tactile feels can pave the way for rendering realistic surface sensations, resulting in more natural virtual experiences. However, integrating necessary actuators and sensors while keeping the compact form factor of a stylus for comfortable user interactions challenges their design. This situation also limits the scientific knowledge of relevant parameters for rendering compelling artificial textures for stylus-based interactions. To address these challenges, we developed FeelPen, a haptic stylus that can display multimodal texture properties (compliance, roughness, friction, and temperature) on touchscreens. We validated the texture rendering capability of our design by conducting system identification and psychophysical experiments. The experimental results confirmed that FeelPen could render a variety of modalities with wide parameter ranges necessary to create perceptually salient texture feels, making it a one-of-a-kind stylus. Our unique design and experimental results pave the way for new perspectives with stylus-based interactions on future touchscreens. ...
Wearable vibrotactile actuators are non-intrusive and inexpensive means to provide haptic feedback directly to the user's skin. Complex spatiotemporal stimuli can be achieved by combining multiple of these actuators, using the funneling illusion. This illusion can funnel the sensation to a particular position between the actuators, thereby creating virtual actuators. However, using the funneling illusion to create virtual actuation points is not robust and leads to sensations that are difficult to locate. We postulate that poor localization can be improved by considering the dispersion and attenuation of the wave propagation on the skin. We used the inverse filter technique to compute the delays and amplification of each frequency to correct the distortion and create sharp sensations that are easier to detect. We developed a wearable device stimulating the volar surface of the forearm composed of four independently controlled actuators. A psychophysical study involving twenty participants showed that the focused sensation improves confidence in the localization by 20% compared to the non-corrected funneling illusion. We anticipate our results to improve the control of wearable vibrotactile devices used for emotional touch or tactile communication. ...

Predicting Perceptual Similarities From Unconstrained Finger-Surface Interactions

Journal article (2022) - Benjamin A. Richardson, Yasemin Vardar, Christian Wallraven, Katherine J. Kuchenbecker
Whenever we touch a surface with our fingers, we perceive distinct tactile properties that are based on the underlying dynamics of the interaction. However, little is known about how the brain aggregates the sensory information from these dynamics to form abstract representations of textures. Earlier studies in surface perception all used general surface descriptors measured in controlled conditions instead of considering the unique dynamics of specific interactions, reducing the comprehensiveness and interpretability of the results. Here, we present an interpretable modeling method that predicts the perceptual similarity of surfaces by comparing probability distributions of features calculated from short time windows of specific physical signals (finger motion, contact force, fingernail acceleration) elicited during unconstrained finger-surface interactions. The results show that our method can predict the similarity judgments of individual participants with a maximum Spearman's correlation of 0.7. Furthermore, we found evidence that different participants weight interaction features differently when judging surface similarity. Our findings provide new perspectives on human texture perception during active touch, and our approach could benefit haptic surface assessment, robotic tactile perception, and haptic rendering. ...
Journal article (2022) - Gokhan Serhat, Yasemin Vardar, Katherine J. Kuchenbecker
Pressing the fingertips into surfaces causes skin deformations that enable humans to grip objects and sense their physical properties. This process involves intricate finger geometry, non-uniform tissue properties, and moisture, complicating the underlying contact mechanics. Here we explore the initial contact evolution of dry and hydrated fingers to isolate the roles of governing physical factors. Two participants gradually pressed an index finger on a glass surface under three moisture conditions: dry, water-hydrated, and glycerin-hydrated. Gross and real contact area were optically measured over time, revealing that glycerin hydration produced strikingly higher real contact area, while gross contact area was similar for all conditions. To elucidate the causes for this phenomenon, we investigated the combined effects of tissue elasticity, skin-surface friction, and fingerprint ridges on contact area using simulation. Our analyses show the dominant influence of elastic modulus over friction and an unusual contact phenomenon, which we call friction-induced hinging. ...
Journal article (2021) - Y. Vardar, Katherine J. Kuchenbecker
Electrovibration holds great potential for creating vivid and realistic haptic sensations on touchscreens. Ideally, a designer should be able to control what users feel independent of the number of fingers they use, the movements they make, and how hard they press. We sought to understand the perception and physics of such interactions by determining the smallest 125 Hz electrovibration voltage that 15 participants could reliably feel when performing four different touch interactions at two normal forces. The results proved for the first time that both finger motion and contact by a second finger significantly affect what the user feels. At a given voltage, a single moving finger experiences much larger fluctuating electrovibration forces than a single stationary finger, making electrovibration much easier to feel during interactions involving finger movement. Indeed, only about 30% of participants could detect the stimulus without motion. Part of this difference comes from the fact that relative motion greatly increases the electrical impedance between a finger and the screen, as shown via detailed measurements from one individual. By contrast, threshold-level electrovibration did not significantly affect the coefficient of kinetic friction in any conditions. These findings help lay the groundwork for delivering consistent haptic feedback via electrovibration. ...
Conference paper (2021) - Rebecca Fenton Friesen, Yasemin Vardar
Wearable tactile displays can create the illusion of touching real textures by applying vibrations to the finger as it moves across a virtual surface. There are many possible methods of modulating this vibratory content with finger movement, each potentially best suited to different texture length scales. Using a vibrotactile haptic ring paired with finger position tracking, here we explore the advantages of three vibration modulation schemes that scale the frequency or amplitude of applied vibrations as a function of finger velocity. Ongoing psychophysical experiments will characterize trade-offs between ease of control and perceived texture realism for frequencies associated with both coarse and fine textures. ...
Journal article (2020) - Aykut Isleyen, Yasemin Vardar, Cagatay Basdogan
Realistic display of tactile textures on touch screens is a big step forward for haptic technology to reach a wide range of consumers utilizing electronic devices on a daily basis. Since the texture topography cannot be rendered explicitly by electrovibration on touch screens, it is important to understand how we perceive the virtual textures displayed by friction modulation via electrovibration. We investigated the roughness perception of real gratings made of plexiglass and virtual gratings displayed by electrovibration through a touch screen for comparison. In particular, we conducted two psychophysical experiments with ten participants to investigate the effect of spatial period and the normal force applied by finger on roughness perception of real and virtual gratings in macro size. We also recorded the contact forces acting on the participants' finger during the experiments. The results showed that the roughness perception of real and virtual gratings are different. We argue that this difference can be explained by the amount of fingerpad penetration into the gratings. For real gratings, penetration increased tangential forces acting on the finger, whereas for virtual ones where skin penetration is absent, tangential forces decreased with spatial period. Supporting our claim, we also found that increasing normal force increases the perceived roughness of real gratings while it causes an opposite effect for the virtual gratings. These results are consistent with the tangential force profiles recorded for both real and virtual gratings. In particular, the rate of change in tangential force (DFT/dt) as a function of spatial period and normal force followed trends similar to those obtained for the roughness estimates of real and virtual gratings, suggesting that it is a better indicator of the perceived roughness than the tangential force magnitude. ...