Tactile Weight Rendering

A Review for Researchers and Developers

Journal Article (2025)
Authors

Ruben Martin-Rodriguez (Student TU Delft)

Alexandre L. Ratschat (TU Delft - Human-Robot Interaction, Erasmus MC)

L Marchal-Crespoand (Erasmus MC, TU Delft - Human-Robot Interaction)

Yasemin Vardar (TU Delft - Human-Robot Interaction)

Research Group
Human-Robot Interaction
To reference this document use:
https://doi.org/10.1109/TOH.2024.3453894
More Info
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Publication Year
2025
Language
English
Research Group
Human-Robot Interaction
Issue number
1
Volume number
18
Pages (from-to)
93-109
DOI:
https://doi.org/10.1109/TOH.2024.3453894
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Abstract

Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on the skin have recently offered potential solutions to enhance or substitute kinesthetic ones. Here, we aim to provide an in-depth overview and comparison of existing tactile weight rendering approaches. We categorized these approaches based on their type of stimulation into asymmetric vibration and skin stretch, further divided according to the working mechanism of the devices. Then, we compared these approaches using various criteria, including physical, mechanical, and perceptual characteristics of the reported devices. We found that asymmetric vibration devices have the smallest form factor, while skin stretch devices relying on the motion of flat surfaces, belts, or tactors present numerous mechanical and perceptual advantages for scenarios requiring more accurate weight rendering. Finally, we discussed the selection of the proposed categorization of devices together with the limitations and opportunities for future research. We hope this study guides the development and use of tactile interfaces to achieve a more naturalistic object interaction and manipulation in virtual environments.