LM
L. Marchal Crespo
Authored
10 records found
Haptic training
Which types facilitate (re)learning of which motor task and for whom Answers by a review
The use of robots has attracted researchers to design numerous haptic training methods to support motor learning. However, investigations of new methods yielded inconclusive results regarding their effectiveness to enhance learning due to the diversity of tasks, haptic designs, p
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“Tricking the Brain” Using Immersive Virtual Reality
Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visualized in virtual reality (VR). Recently introduced head-mounted displays (HMDs) allow to realistically mimic the body of the user from a first-person perspective (i.e., avatar) in a
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Towards functional robotic training
Motor learning of dynamic tasks is enhanced by haptic rendering but hampered by arm weight support
BACKGROUND: Current robot-aided training allows for high-intensity training but might hamper the transfer of learned skills to real daily tasks. Many of these tasks, e.g., carrying a cup of coffee, require manipulating objects with complex dynamics. Thus, the absence of somatosen
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A Novel Clinical-Driven Design for Robotic Hand Rehabilitation
Combining Sensory Training, Effortless Setup, and Large Range of Motion in a Palmar Device
Neurorehabilitation research suggests that not only high training intensity, but also somatosensory information plays a fundamental role in the recovery of stroke patients. Yet, there is currently a lack of easy-to-use robotic solutions for sensorimotor hand rehabilitation. We ad
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Towards Unsupervised Rehabilitation
Development of a Portable Compliant Device for Sensorimotor Hand Rehabilitation
Sensorimotor impairments of the hand after stroke can drastically reduce the ability to perform activities of daily living. Recently, there has been an increased interest in minimally supervised and unsupervised rehabilitation to increase therapy dosage and to complement conventi
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Control strategies used in lower limb exoskeletons for gait rehabilitation after brain injury
A systematic review and analysis of clinical effectiveness
Background: In the past decade, there has been substantial progress in the development of robotic controllers that specify how lower-limb exoskeletons should interact with brain-injured patients. However, it is still an open question which exoskeleton control strategies can more
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Resting-State Functional Networks Correlate with Motor Performance in a Complex Visuomotor Task
An EEG Microstate Pilot Study on Healthy Individuals
Developing motor and cognitive skills is needed to achieve expert (motor) performance or functional recovery from a neurological condition, e.g., after stroke. While extensive practice plays an essential role in the acquisition of good motor performance, it is still unknown wheth
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Immersive Virtual Reality (IVR) has gained popularity in neurorehabilitation for its potential to increase patients’ motivation and engagement. A crucial yet relatively unexplored aspect of IVR interfaces is the patients’ representation in the virtual world, such as with an avata
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In current virtual reality settings for motor skill training, only visual information is usually provided regarding the virtual objects the trainee interacts with. However, information gathered through cutaneous (tactile feedback) and muscle mechanoreceptors (kinesthetic feedback
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Towards Functional Robotic Rehabilitation
Clinical-Driven Development of a Novel Device for Sensorimotor Hand Training
Currently, there is a lack of easy-to-use hand rehabilitation devices which not only retrain motor functions, but also include somatosensory information of the interaction with tangible virtual objects to also regain sensory function. To overcome these shortcomings, we are develo
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Contributed
10 records found
Towards Personalization of Robot-Assisted Motor Learning Based on User Characteristics
Haptic Guidance seems better suited for individuals with a more Internal rather than External Locus of Control
Robots can aid in post-stroke motor function recovery and motor learning through the use of haptic feedback during collaborative training. A clear objective in robotic-assisted motor learning is to adapt the haptic feedback to individual users, but personal characteristics are no
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Telerehabilitation of a Exoskeleton-haptic device System
Design and Evaluation on Stability and Transparency
While the presence and demand of robotic rehabilitation devices are rising, not many studies have been performed on haptic communication/ telerehabilitation with these devices. Despite therapists' desire to have the possibility to remain in the loop when their patients are perfor
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Implicit Visual Feedback Distortions in Gait Rehabilitation Using Virtual Reality
Visual Feedback Distortion from Virtual Reality Avatars Does not Result in Effects on Gait Asymmetry
Stroke survivors often struggle with gait asymmetry post-therapy. Researchers are exploring Virtual Reality (VR) to address this problem with the help of visual feedback and virtual avatars. VR also makes repetitive tasks more enjoyable, improving patient compliance and outcomes.
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Implicit Visual Feedback Distortions in Gait Rehabilitation Using Virtual Reality
Visual Feedback Distortion from Virtual Reality Avatars Does not Result in Effects on Gait Asymmetry
Stroke survivors often struggle with gait asymmetry post-therapy. Researchers are exploring Virtual Reality (VR) to address this problem with the help of visual feedback and virtual avatars. VR also makes repetitive tasks more enjoyable, improving patient compliance and outcomes.
...
Implicit Visual Feedback Distortions in Gait Rehabilitation Using Virtual Reality
Visual Feedback Distortion from Virtual Reality Avatars Does not Result in Effects on Gait Asymmetry
Stroke survivors often struggle with gait asymmetry post-therapy. Researchers are exploring Virtual Reality (VR) to address this problem with the help of visual feedback and virtual avatars. VR also makes repetitive tasks more enjoyable, improving patient compliance and outcomes.
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Computational analysis of a theorised tendon-based trunk support device
Investigating safety, predictability, and mechanical requirements
Introduction: Movement disorders, such as Cerebral Palsy, prevent children from fully developing their motor coordination abilities reducing their quality of life. Trunk control is a core coordination competency but there is limited variety in sitting based therapies. This paper
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Computational analysis of a theorised tendon-based trunk support device
Investigating safety, predictability, and mechanical requirements
Introduction: Movement disorders, such as Cerebral Palsy, prevent children from fully developing their motor coordination abilities reducing their quality of life. Trunk control is a core coordination competency but there is limited variety in sitting based therapies. This paper
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Walking on Powered VR Shoes to Virtual Reality Motion
A User Experience Evaluation
Moving through immersive virtual reality (VR) is commonly achieved by physically walking in the real room or using other techniques like an omnidirectional treadmill or walk-in-place. Roomscale walking is most similar to normal walking but is limited by physical space. However, o
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Walking on Powered VR Shoes to Virtual Reality Motion
A User Experience Evaluation
Moving through immersive virtual reality (VR) is commonly achieved by physically walking in the real room or using other techniques like an omnidirectional treadmill or walk-in-place. Roomscale walking is most similar to normal walking but is limited by physical space. However, o
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Walking on Powered VR Shoes to Virtual Reality Motion
A User Experience Evaluation
Moving through immersive virtual reality (VR) is commonly achieved by physically walking in the real room or using other techniques like an omnidirectional treadmill or walk-in-place. Roomscale walking is most similar to normal walking but is limited by physical space. However, o
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