L. Marchal Crespo
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49 records found
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Virtual Reality (VR) training has gained popularity in
recent years due to its versatility and safety in applications
such as industrial education and rehabilitation. The addition
of haptic information [1] during VR training, e.g., on the
physical properties of a ...
recent years due to its versatility and safety in applications
such as industrial education and rehabilitation. The addition
of haptic information [1] during VR training, e.g., on the
physical properties of a ...
Robotic rehabilitation can deliver high-dose gait therapy and improve motor function after a stroke. However, for many devices, high costs and lengthy setup times limit clinical adoption. Thus, we designed, built, and evaluated the Passive Mechanical Add-on for Treadmill Exercise
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Robotic devices, in combination with virtual reality games, have the potential to increase therapy dosage while enhancing patient’s motivation. Yet, current robotic interventions suffer from poor usability, over-reliance on the availability of trained therapists, and the inabilit
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BACKGROUND: Head-mounted displays can be used to offer personalized immersive virtual reality (IVR) training for patients who have suffered an Acquired Brain Injury (ABI) by tailoring the complexity of visual and auditory stimuli to the patient's cognitive capabilities. However,
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Motor augmentation (MA) is an emerging field at the intersection of engineering, robotics, and neuroscience, aiming to enhance human capabilities through the integration of extra limbs. This concept leverages the body’s physiological redundancies, including those within the nervo
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Neuroscience evidence suggests that personalized, task-specific, high-intensity training is essential for maximizing recovery after acquired brain injury. Robotic devices combined with immersive virtual reality (VR) games, visualized through head-mounted displays (HMDs), can supp
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Gait variability, the subtle fluctuations in walking patterns, is crucial for adaptation and motor learning. While existing methods to increase gait variability often rely on force-based perturbations, these can reduce motivation. This study explored if a subtle visual feedback d
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Robotic rehabilitation systems may benefit from haptic rendering to provide sensorimotor training to patients with acquired brain injuries. Haptic rendering usually involves modulating stiffness and viscosity to simulate real-world hand-object interactions. Yet, the effect of ren
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Tactile Weight Rendering
A Review for Researchers and Developers
Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on the skin have recently offered potentia
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Background: Robotic devices have shown promise in supporting motor (re)learning. However, there is a limited understanding of how personality traits influence the effectiveness of robot-aided training strategies. Methods: We conducted a motor learning experiment with 40 unimpaire
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A large proportion of stroke survivors suffer from sensory loss, negatively impacting their independence, quality of life, and neurorehabilitation prognosis. Despite the high prevalence of somatosensory impairments, our understanding of somatosensory interventions such as sensory
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Immersive virtual reality for learning exoskeleton-like virtual walking
A feasibility study
Purpose: Virtual Reality (VR) has proven to be an effective tool for motor (re)learning. Furthermore, with the current commercialization of low-cost head-mounted displays (HMDs), immersive virtual reality (IVR) has become a viable rehabilitation tool. Nonetheless, it is still an
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Enhancing Motor Learning in Cycling Tasks
The Role of Model Predictive Control and Training Sequence
We evaluated the impact of Model Predictive Control (MPC) robotic-assisted versus unassisted training on motor learning of a complex bicycle steering task. Ten participants were divided into two groups, alternating between MPC-assisted and unassisted training to ride a steer-by-w
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Enhancing stroke rehabilitation with whole-hand haptic rendering
Development and clinical usability evaluation of a novel upper-limb rehabilitation device
INTRODUCTION: There is currently a lack of easy-to-use and effective robotic devices for upper-limb rehabilitation after stroke. Importantly, most current systems lack the provision of somatosensory information that is congruent with the virtual training task. This paper introduc
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Object properties perceived through the tactile sense, such as weight, friction, and slip, greatly influence motor control during manipulation tasks. However, the provision of tactile information during robotic training in neurorehabilitation has not been well explored. Therefore
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In stroke rehabilitation, simple robotic devices hold the potential to increase the training dosage in group therapies and to enable continued therapy at home after hospital discharge. However, we identified a lack of portable and cost-effective devices that not only focus on imp
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Co-creating Immersive Virtual Neurorehabilitation Environments
A Participatory Design Workshop
Head-mounted displays can offer personalized immersive virtual reality (VR) training for patients who have suffered an Acquired Brain Injury by tailoring the complexity of visual and auditory stimuli to their cognitive capabilities. However, how these virtual environments should
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The provision of robotic assistance during motor training has proven to be effective in enhancing motor learning in some healthy trainee groups as well as patients. Personalizing such robotic assistance can help further improve motor (re)learning outcomes and cater better to the
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In current virtual reality settings for motor skill training, only visual information is usually provided regarding the virtual objects the trainee interacts with. However, information gathered through cutaneous (tactile feedback) and muscle mechanoreceptors (kinesthetic feedback
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Research on motor learning has found evidence that learning rate is positively correlated with the learner's motor variability. However, it is still unclear how to robotically promote that variability without compromising the learner's sense of agency and motivation, which are cr
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