Sensory-Rich, Meaningful and Usable Upper-Limb Robotic Rehabilitation

Book Chapter (2025)
Author(s)

Raphael Rätz (University of Bern)

Alexandre Ratschat (Erasmus MC, TU Delft - Human-Robot Interaction)

René M. Müri (University of Bern)

Gerard M. Ribbers (Erasmus MC)

L Marchal Crespo (TU Delft - Human-Robot Interaction, University of Bern, Erasmus MC)

Research Group
Human-Robot Interaction
DOI related publication
https://doi.org/10.1007/978-3-031-77588-8_78
More Info
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Publication Year
2025
Language
English
Research Group
Human-Robot Interaction
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
388-392
ISBN (print)
978-3-031-77587-1
ISBN (electronic)
978-3-031-77588-8
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Robotic devices, in combination with virtual reality games, have the potential to increase therapy dosage while enhancing patient’s motivation. Yet, current robotic interventions suffer from poor usability, over-reliance on the availability of trained therapists, and the inability to provide meaningful somatosensory information despite its importance for relearning skillful movements. To address this gap, we co-created two novel haptic rehabilitation robots for in-clinic and in-home rehabilitation capable of high-fidelity haptic rendering during functional reach and grasp training in motivating virtual games together with rehabilitation experts. We evaluated the usability of our solutions with therapists and patients following a mixed-methods approach, gathering quantitative and qualitative data from questionnaires and semi-structured interviews. The results showed good usability and high enjoyment, with the fidelity of virtual object interactions highly praised. Some mechanical design improvements, mainly with regard to comfort, were also identified. Our devices offer naturalistic sensations during training, paving the way for more holistic sensorimotor neurorehabilitation.

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