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L. Marchal Crespo

26 records found

Haptic technology focuses on the recreation of haptic information, i.e., a type of sensory input that uses tactile cues, forces, vibrations, or pressure to provide users with the sensation of touch, enabling users to interact physically with virtual or remote environments. One pr ...
Recent research suggests that haptic feedback—the use of physical stimuli to simulate tactile experiences—plays a crucial role in simulations in virtual reality (VR), as it can enhance immersion and facilitate motor learning. Unlike real-world objects, virtual objects lack the pr ...
This study investigates how deviations in avatar motion influence user motion in virtual reality (VR), specifically focusing on upper body and trunk motion in a virtual environment (VE). Previous research showed that user motion can be altered via the avatar follower effect, in w ...

Implicit Visual Feedback Distortions in Gait Rehabilitation Using Virtual Reality

Visual Feedback Distortion from Virtual Reality Avatars Does not Result in Effects on Gait Asymmetry

Stroke survivors often struggle with gait asymmetry post-therapy. Researchers are exploring Virtual Reality (VR) to address this problem with the help of visual feedback and virtual avatars. VR also makes repetitive tasks more enjoyable, improving patient compliance and outcomes. ...
Rehabilitation following a stroke plays a crucial role in functional recovery and the regaining of independence. Advanced rehabilitation robots such as the Lokomat, C-mill, Rysen, and ZeroG have become integral tools for gait rehabilitation. The MATE (Minimally Actuated Tendon-ba ...
Moving through immersive virtual reality (VR) is commonly achieved by physically walking in the real room or using other techniques like an omnidirectional treadmill or walk-in-place. Roomscale walking is most similar to normal walking but is limited by physical space. However, o ...
To offer engaging neurorehabilitation training to stroke patients, robotic exoskeletons have emerged as a beneficial tool to train motor tasks. However, in robotic therapy, the therapists are often limited in how they can interact with the patients. The training programs with exo ...

Computational analysis of a theorised tendon-based trunk support device

Investigating safety, predictability, and mechanical requirements

Introduction: Movement disorders, such as Cerebral Palsy, prevent children from fully developing their motor coordination abilities reducing their quality of life. Trunk control is a core coordination competency but there is limited variety in sitting based therapies. This paper ...
Lower-limb exoskeletons often use trajectory-tracking control to define the device's motion and assistance level. One challenge lies in ensuring a smooth and comfortable interaction between the user and the robotic device by defining a reference trajectory. While recent research ...
Immersive virtual reality (IVR) with head-mounted displays (HMDs) is expanding in various fields like training, but its effects on cognitive load from visual, auditory, and mental stimuli in virtual environments remain uncertain. This is particularly relevant in neurorehabilitati ...
Robotic rehabilitation systems that provide proprioceptive information offer a promising approach to helping stroke survivors regain lost proprioceptive functions. One potential way to provide proprioceptive information is viscosity rendering. However, how the modulated viscosity ...

Telerehabilitation of a Exoskeleton-haptic device System

Design and Evaluation on Stability and Transparency

While the presence and demand of robotic rehabilitation devices are rising, not many studies have been performed on haptic communication/ telerehabilitation with these devices. Despite therapists' desire to have the possibility to remain in the loop when their patients are perfor ...

Towards Personalization of Robot-Assisted Motor Learning Based on User Characteristics

Haptic Guidance seems better suited for individuals with a more Internal rather than External Locus of Control

Robots can aid in post-stroke motor function recovery and motor learning through the use of haptic feedback during collaborative training. A clear objective in robotic-assisted motor learning is to adapt the haptic feedback to individual users, but personal characteristics are no ...
People that are recovering from a stroke need frequent and high-intensity training to regain their upper-limb capacity. This will eventually result in better performances and higher quality of their daily life. Robotic devices are often used to assist stroke patients in rehabilit ...
Virtual training environments are powerful tools for various applications. To increase the immersion and realism of these environments, several devices have been developed capable of rendering a wide range of haptic sensations. As humans mainly interact with objects using their h ...
The provision of somatosensory information may play a fundamental role in the recovery of stroke patients. Particularly, tactile information is known to influence motor control by contributing to the perception of the weight, friction, and slip condition of objects. Despite this, ...
Bicycle safety is quickly becoming an increasingly important field as the number of electric bicycles on the streets grows faster each year. E-bikes are able to accelerate quicker and travel at faster speeds than conventional bicycles, increasing the severity of injuries in case ...
In order to improve skill acquisition and neurorehabilitation, we need to improve our understanding of human motor learning. It has been shown that innate variability of movements made by an individual when performing a motor task (motor variability) might enhance skill acquisiti ...
Background: The procedure to fit a prosthetic socket to a patient, which can assure the patient’s comfort during activities of daily living, is labour intensive. Such a lengthy procedure could benefit from an automated and more efficient data-driven method capable of automaticall ...
Neurological disorders in the nervous and neuromuscular systems affect approximately 260 million people annually and among these 255 million would benefit from rehabilitation [4]. Patients with neurological disorders usually require multi-dimensional rehabilitation, involving phy ...