An inquiry into gaming simulations for decision making
From design to knowledge management
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Abstract
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems characterised as being complex. There is a long history on the evolution of systems from simply technical and social, to socio-technical (STS) and all the way to complex (adaptive) systems (CAS). Within this ever-increasing complexity, an important question that can be raised is: What is the role of games? Or in other words, what do games have to offer, that other tools do not, that can help us understand and further explore these complex systems?
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