VR

V. Roungas

Authored

14 records found

GAMING simulations (games) have been closely relatedwith systems, and particularly with systems characterised as being complex. There is a long history on the evolution of systems from simply technical and social, to socio-technical (STS) and all the way to complex (adaptive) sys ...
Background. The abstraction of complex systems, which is required by default when modelling gaming simulations, is a convoluted and time-consuming process. For gaming simulations to be efficient and effective, the problem of the real system they imitate needs to be narrowed down ...
Simulations are the core of every railway system. Changes in the timetable and the infrastructure, or even in the internal processes of a railway company should be, and usually are, first tested through simulations. Given their significance and potential impact, simulations shoul ...
Debriefing is considered, by many scholars, to be a fundamental part of learning through games and simulations. Despite its significance, there is a lack of research in the area of debriefing, which results in unaddressed factors that inhibit debriefing. Research in the field is ...
Gaming simulations (games) are increasingly becoming the tool of choice for modeling and understanding the complexity of today's systems. This increased popularity has consequently revealed the weaknesses of games in several areas. These limitations range from inconsistencies on ...
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educational and training games. The latter have experienced a widespread usage by practitioners and researchers, while the former have had limited, yet slowly increasing, adoption by or ...
Thirty years of research on validation and verification have returned a plethora of methods and statistical techniques through methodological and case studies. It is, however, this abundance of methods and techniques that poses a major challenge. Due to time and budget constraint ...
Games for decision making have developed into a powerful tool for corporations. Irrespective of their size, corporations have been increasingly using these games in order to evaluate and ascertain impact-ful business decisions and strategies. Despite their proven added value to t ...
The complexity of modern systems has made the use of simulations paramount, in order to test different scenarios in an affordable, ethical, and risk-free way. As such, simulations need to be validated, ensuring that the obtained results are meaningful. But validation apart from t ...
While the topic of validating simulation models is rich in literature, validating the environments in which models run has been poorly researched. Despite the fact that such environments have high face validity, in most of the cases there are no formal methods developed for valid ...
Educational games are a class of serious games whose main purpose is to teach some subject to their players. Despite the many existing design frameworks, these games are too often created in an adhoc manner, and typically without the use of a game design document (GDD). We argue ...
Educational games are a class of serious games whose main purpose is to teach some subject to their players. Despite the many existing design frameworks, these games are too often created in an adhoc manner, and typically without the use of a game design document (GDD). We argue ...