Knowledge Management of Games for Decision Making

Conference Paper (2017)
Author(s)

Bill Roungas (TU Delft - Organisation & Governance)

Sebastiaan Meijer (KTH Royal Institute of Technology)

A Verbraeck (TU Delft - Policy Analysis)

Research Group
Policy Analysis
Copyright
© 2017 V. Roungas, S.A. Meijer, A. Verbraeck
DOI related publication
https://doi.org/10.1007/978-3-319-91902-7_3
More Info
expand_more
Publication Year
2017
Language
English
Copyright
© 2017 V. Roungas, S.A. Meijer, A. Verbraeck
Research Group
Policy Analysis
Volume number
48
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Games for decision making have developed into a powerful tool for corporations. Irrespective of their size, corporations have been increasingly using these games in order to evaluate and ascertain impact-ful business decisions and strategies. Despite their proven added value to the decision making process, there is still lack of research on whether, and if so how, these games can be used by researchers and practitioners to build evidents on systems' behavior, as part of a larger scheme. To this effect, this paper proposes a framework to determine the different artifacts of games that should be logged and stored for future use.

Files

Roungas2018_Chapter_KnowledgeM... (pdf)
(pdf | 0.302 Mb)
- Embargo expired in 21-04-2018
License info not available