FB

F.A. Bekius

Authored

5 records found

Background. The abstraction of complex systems, which is required by default when modelling gaming simulations, is a convoluted and time-consuming process. For gaming simulations to be efficient and effective, the problem of the real system they imitate needs to be narrowed down ...

Collaboration patterns in the Dutch railway sector

Using game concepts to compare different outcomes in a unique development case

Decision-making on changes to large infrastructural systems is complex. It involves many actors, the system shows unpredictable behaviour and the environment in which decision-making takes place is dynamic. In a unique development case of the Dutch railway sector two decision-mak ...
The design of a new timetable for a railway system is a complex process. Focusing only on the product and the exchange of information between design phases, does not cover the complexity. Strategic actor behaviour and contextual factors are underexposed by research on theory of d ...
Decision-making on large infrastructural projects is complex. The complexity arises from the interdependencies within and between technical and social systems. The dynamic environment in which the decision-making takes place adds to this complexity. In this dissertation, we use g ...
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educational and training games. The latter have experienced a widespread usage by practitioners and researchers, while the former have had limited, yet slowly increasing, adoption by or ...