A method for specifying semantics of large sets of 3d models

Conference Paper (2012)
Author(s)

X Zhang (TU Delft - Computer Graphics and Visualisation)

T Tutenel (TU Delft - Computer Graphics and Visualisation)

R Mo (External organisation)

Rafa Bidarra (TU Delft - Computer Graphics and Visualisation)

Wim Bronsvoort (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
More Info
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Publication Year
2012
Language
English
Research Group
Computer Graphics and Visualisation
Pages (from-to)
97-106
ISBN (print)
978-989-8565-02-0

Abstract

Semantics of 3D models is playing a crucial role in games and simulations. In this paper we propose a framework to specify semantics of large sets of 3D models with minimal human involvement. The framework consists of three modules: classification, segmentation and annotation. We associate a few models with tags representing their classes and classify the other models automatically. Once all models have been classified in different groups, we take a certain number of models as template models in each group, and segment these template models interactively. We then use the segmentation method (and parameters) of the template models to segment the rest of the models of the same group automatically. We annotate the interactively segmented parts and use an attributed adjacency graph to represent them. Automatic annotation of the rest of the models is then performed by subgraph matching. Experiments show that the proposed framework can effectively specify semantics of large sets of 3D models.

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