MainTrain

A Serious Game on the Complexities of Rail Maintenance

Conference Paper (2019)
Author(s)

David Alderliesten (Student TU Delft)

Kotryna Valeckaite (TU Delft - Design Informatics)

N. Z. Salamon (TU Delft - Computer Graphics and Visualisation)

J. Timothy Balint (TU Delft - Computer Graphics and Visualisation)

Rafa Bidarra (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
Copyright
© 2019 David Alderliesten, K. Valečkaitė, N. Ziliotto Salamon, J.T. Balint, Rafael Bidarra
DOI related publication
https://doi.org/10.1007/978-3-030-11548-7_8
More Info
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Publication Year
2019
Language
English
Copyright
© 2019 David Alderliesten, K. Valečkaitė, N. Ziliotto Salamon, J.T. Balint, Rafael Bidarra
Research Group
Computer Graphics and Visualisation
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Volume number
11385
Pages (from-to)
82-89
ISBN (print)
978-3-030-11547-0
ISBN (electronic)
978-3-030-11548-7
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Commuters who travel by train often feel annoyed due to misunderstanding the causes of delays in train traffic. They oftentimes are unaware of the necessity of performing maintenance to stations, tracks, and trains. MainTrain is a serious game developed to teach commuters about rail-maintenance while simulating the difficulty of keeping passengers happy. It is a fast-paced strategy game with a top-down view in which a player can perform maintenance actions on stations, tracks, and trains. By using commuter happiness as a base metric, MainTrain attempts to elicit empathy from players dissatisfied with scheduled maintenance so that they gain a better appreciation of the need for scheduled maintenance. This is coupled with the need to schedule maintenance for several components of a rail network, encumbering a player while teaching them about different aspects of rail maintenance. To examine the effectiveness of the game, the results of a user study are presented.

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