Stereo-consistent screen-space ambient occlusion

Journal Article (2022)
Author(s)

P. Shi (National University of Defense Technology, TU Delft - Computer Graphics and Visualisation)

M. Billeter (University of Leeds)

Elmar Eisemann (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
Copyright
© 2022 P. Shi, M.J. Billeter, E. Eisemann
DOI related publication
https://doi.org/10.1145/3522614
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 P. Shi, M.J. Billeter, E. Eisemann
Research Group
Computer Graphics and Visualisation
Issue number
1
Volume number
5
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Abstract

Screen-space ambient occlusion (SSAO) shows high efficiency and is widely used in real-time 3D applications. However, using SSAO algorithms in stereo rendering can lead to inconsistencies due to the differences in the screen-space information captured by the left and right eye. This will affect the perception of the scene and may be a source of viewer discomfort. In this paper, we show that the raw obscurance estimation part and subsequent filtering are both sources of inconsistencies. We developed a screen-space method involving both views in conjunction, leading to a stereo-aware raw obscurance estimation method and a stereo-aware bilateral filter. The results show that our method reduces stereo inconsistencies to a level comparable to geometry-based AO solutions, while maintaining the performance benefits of a screen-space approach.