Selecting the Right Game Concept for Social Simulation of Real-World Systems
Femke Bekius (Radboud Universiteit Nijmegen)
Sebastiaan Meijer (KTH Royal Institute of Technology, TU Delft - Organisation & Governance)
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Abstract
Game theoretical models can be used for social simulation of real-world systems. These models describe the interaction between actors who have to make a decision. Before application of those models, the game concept that describes the situation at hand needs to be selected. Selecting the right game concept is crucial when choosing a model to simulate the process, but not trivial. In this paper we present a taxonomy of game concepts to select a set of suitable models.
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