Selecting the Right Game Concept for Social Simulation of Real-World Systems
Conference Paper
(2020)
Author(s)
Femke Bekius (Radboud Universiteit Nijmegen)
Sebastiaan Meijer (KTH Royal Institute of Technology, TU Delft - Organisation & Governance)
Research Group
Organisation & Governance
DOI related publication
https://doi.org/10.1007/978-3-030-34127-5_7
Final published version
To reference this document use
https://resolver.tudelft.nl/uuid:5cf9538b-6517-4caa-8cdc-aeea9cba5e07
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Publication Year
2020
Language
English
Research Group
Organisation & Governance
Pages (from-to)
71-79
Publisher
SpringerOpen
ISBN (print)
9783030341268
Event
14th Social Simulation Conference, 2018 (2018-08-20 - 2018-08-24), Stockholm, Sweden
Downloads counter
160
Abstract
Game theoretical models can be used for social simulation of real-world systems. These models describe the interaction between actors who have to make a decision. Before application of those models, the game concept that describes the situation at hand needs to be selected. Selecting the right game concept is crucial when choosing a model to simulate the process, but not trivial. In this paper we present a taxonomy of game concepts to select a set of suitable models.