Selecting the Right Game Concept for Social Simulation of Real-World Systems

Conference Paper (2020)
Author(s)

Femke Bekius (Radboud Universiteit Nijmegen)

Sebastiaan A. Meijer (KTH Royal Institute of Technology, TU Delft - Organisation & Governance)

Research Group
Organisation & Governance
DOI related publication
https://doi.org/10.1007/978-3-030-34127-5_7
More Info
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Publication Year
2020
Language
English
Research Group
Organisation & Governance
Pages (from-to)
71-79
ISBN (print)
9783030341268

Abstract

Game theoretical models can be used for social simulation of real-world systems. These models describe the interaction between actors who have to make a decision. Before application of those models, the game concept that describes the situation at hand needs to be selected. Selecting the right game concept is crucial when choosing a model to simulate the process, but not trivial. In this paper we present a taxonomy of game concepts to select a set of suitable models.

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