Tailoring open government data portals for lay citizens

A gamification theory approach

Journal Article (2022)
Author(s)

Anthony Simonofski (Katholieke Universiteit Leuven, University of Namur)

A.M.G. Zuiderwijk-van Eijk (TU Delft - Technology, Policy and Management)

Antoine Clarinval (University of Namur)

Wafa Hammedi (University of Namur)

Research Group
Information and Communication Technology
DOI related publication
https://doi.org/10.1016/j.ijinfomgt.2022.102511 Final published version
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Publication Year
2022
Language
English
Research Group
Information and Communication Technology
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
Journal title
International Journal of Information Management
Volume number
65
Article number
102511
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Abstract

Government policies focused on Open Government Data (OGD) often aim to stimulate the provision of public, interoperable data towards any user, including lay citizens, through online portals. However, these OGD portals are mostly developed for expert users. This hinders the realization of critical values such as transparency, empowerment, and equality of access. Following a Design Science Research approach, this study aims to examine how gamification can help tailor OGD portals for lay citizens. As a pre-condition to this goal, we identify requirements toward OGD portals through twenty interviews with experts and lay citizens. Compared to expert users, lay citizens expect an OGD portal with a more playful interface, vulgarized content, customized visualizations, and transparency-related datasets in a human-readable format. Second, we develop our research artifact, the OGD portal prototype, implementing fifteen design propositions using gamification theory to address lay citizens’ requirements. Third, the evaluation with ten lay citizens reveals the perceived usefulness of the design propositions. Badges were evaluated as most useful to highlight portal relevance. This study contributes to OGD theory development by identifying lay citizens' requirements towards OGD use. Furthermore, this study is the first to reveal the usefulness of implementing notions from gamification theory into OGD portal design. Finally, practitioners can use our findings to make OGD portals more inclusive and thus contribute to attaining key OGD policy objectives.

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