Incrementally baked global illumination

Conference Paper (2019)
Author(s)

Christan Luksch (VRVis Research Center)

Michael Wimmer (Technische Universität Wien)

Michael Schwarzler (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
Copyright
© 2019 Christan Luksch, Michael Wimmer, M. Schwarzler
DOI related publication
https://doi.org/10.1145/3306131.3317015
More Info
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Publication Year
2019
Language
English
Copyright
© 2019 Christan Luksch, Michael Wimmer, M. Schwarzler
Research Group
Computer Graphics and Visualisation
Pages (from-to)
1-10
ISBN (electronic)
9781450363105
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Global Illumination is affected by the slightest change in a 3D scene, requiring a complete reevaluation of the distributed light. In cases where real-time algorithms are not applicable due to high demands on the achievable accuracy, this recomputation from scratch results in artifacts like flickering or noise, disturbing the visual appearance and negatively affecting interactive lighting design workflows. We propose a novel system tackling this problem by providing incremental updates of a baked global illumination solution after scene modifications, and a re-convergence after a few seconds. Using specifically targeted incremental data structures and prioritization strategies in a many-light global illumination algorithm, we compute a differential update from one illumination state to another. We further demonstrate the use of a novel error balancing strategy making it possible to prioritize the illumination updates.

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