Immersive Technologies for Education in Heritage & Design

An online program adapted for the Architecture track in times of COVID-19

Conference Paper (2021)
Author(s)

B. de Andrade (TU Delft - Heritage & Values)

M. loddo (TU Delft - Heritage & Values)

Research Group
Heritage & Values
Copyright
© 2021 Bruno de Andrade, M. loddo
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Publication Year
2021
Language
English
Copyright
© 2021 Bruno de Andrade, M. loddo
Research Group
Heritage & Values
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Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Applying imaging to architectural and urban heritage studies is not new. Drawing, painting and pho-tographing, and most recently digital imaging have been applied as techniques for the representation and preservation of heritage buildings, cities and landscapes. New technologies and media in the service of heritage is a fast-growing field, best known as virtual or digital heritage (Wang et al., 2020). Such immersive experiences include Virtual Reality (VR), Serious Geogames have been enhancing and enriching how people experience heritage, improving and upscaling public involvement and knowledge about its cultural significance.

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