Superhuman sports in mixed reality

The multi-player game League of Lasers

Conference Paper (2019)
Author(s)

Nico Arjen Miedema (Student TU Delft)

Jop Vermeer (Student TU Delft)

Stephan Lukosch (TU Delft - Technology, Policy and Management)

Rafael Bidarra (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Research Group
System Engineering
DOI related publication
https://doi.org/10.1109/VR.2019.8798275 Final published version
More Info
expand_more
Publication Year
2019
Language
English
Research Group
System Engineering
Article number
8798275
Pages (from-to)
1819-1825
ISBN (print)
978-1-7281-1378-4
ISBN (electronic)
978-1-7281-1377-7
Event
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019-03-23 - 2019-03-27), Osaka, Japan
Downloads counter
334
Collections
Institutional Repository
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

In recent years, many promising developments have taken place around augmented, virtual and mixed-reality technology. One could wonder whether these technologies can be combined to yield a mix of video games and sports, involving physical activities previously deemed impossible: creating a superhuman sport. This work investigates how mixed-reality can be used to create a fun, intuitive and engaging superhuman sport. To this end, the game League of Lasers was developed, in which two teams compete in a mix between football and Pong, using the physical movement of the players as main means to interact within mixed-reality. An evaluation of League of Lasers with a user study with 32 participants showed that League of Lasers is perceived as a fun and immersive skill-based game.

Files

08798275.pdf
(pdf | 0.738 Mb)
- Embargo expired in 15-02-2020
License info not available