Superhuman sports in mixed reality

The multi-player game League of Lasers

Conference Paper (2019)
Author(s)

Nico Arjen Miedema (Student TU Delft)

Jop Vermeer (Student TU Delft)

Stephan Lukosch (TU Delft - System Engineering)

Rafa Bidarra (TU Delft - Computer Graphics and Visualisation)

Research Group
System Engineering
Copyright
© 2019 Nico Arjen Miedema, Jop Vermeer, S.G. Lukosch, Rafael Bidarra
DOI related publication
https://doi.org/10.1109/VR.2019.8798275
More Info
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Publication Year
2019
Language
English
Copyright
© 2019 Nico Arjen Miedema, Jop Vermeer, S.G. Lukosch, Rafael Bidarra
Research Group
System Engineering
Pages (from-to)
1819-1825
ISBN (print)
978-1-7281-1378-4
ISBN (electronic)
978-1-7281-1377-7
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

In recent years, many promising developments have taken place around augmented, virtual and mixed-reality technology. One could wonder whether these technologies can be combined to yield a mix of video games and sports, involving physical activities previously deemed impossible: creating a superhuman sport. This work investigates how mixed-reality can be used to create a fun, intuitive and engaging superhuman sport. To this end, the game League of Lasers was developed, in which two teams compete in a mix between football and Pong, using the physical movement of the players as main means to interact within mixed-reality. An evaluation of League of Lasers with a user study with 32 participants showed that League of Lasers is perceived as a fun and immersive skill-based game.

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