Incorporating the Theory of Attention in Applied Game Design

Conference Paper (2022)
Author(s)

I. Kniestedt (TU Delft - System Engineering)

Stephan Lukosch (University of Canterbury)

Milan van der Kuil (Trimbos-instituut)

I Lefter (TU Delft - System Engineering)

Frances M. Brazier (TU Delft - System Engineering)

Research Group
System Engineering
Copyright
© 2022 I. Kniestedt, Stephan Lukosch, Milan van der Kuil, I. Lefter, F.M. Brazier
DOI related publication
https://doi.org/10.1007/978-3-031-20212-4_16
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 I. Kniestedt, Stephan Lukosch, Milan van der Kuil, I. Lefter, F.M. Brazier
Related content
Research Group
System Engineering
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
200-213
ISBN (print)
9783031202117
Reuse Rights

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Abstract

Whereas entertainment games are capable of creating deeply rewarding and emotional experiences, applied game projects often result in products that, while potentially effective, are lacking in many other aspects of the user experience. This may be due to the fact that the focus of most design approaches for applied games lies primarily on the use of game mechanics, neglecting other aspects of design that aim to shape and influence the player’s emotional journey. This article provides an exploratory effort in a different approach to creating applied games, namely through the design of user attention and by integrating the theory of attention into applied game design practice. This approach is tested in two ongoing applied game projects, from which preliminary guidelines for applied game researchers and practitioners are proposed.

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