Computational Light Painting Using a Virtual Exposure

Journal Article (2017)
Author(s)

N. Z. Salamon (TU Delft - Computer Graphics and Visualisation)

Marcel Lancelle (ETH Zürich)

E. Eisemann (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.1111/cgf.13101
More Info
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Publication Year
2017
Language
English
Research Group
Computer Graphics and Visualisation
Issue number
2
Volume number
36
Pages (from-to)
1-8

Abstract

Light painting is an artform where a light source is moved during a long-exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a precise trajectory. Additionally, images can be corrupted by the person moving the light. We propose computational light painting, which avoids such artifacts and is easy to use. Taking a video of the moving light as input, a virtual exposure allows us to draw the intended light positions in a post-process. We support animation, as well as 3D light sculpting, with high-quality results.

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