Misusing mobile phones to break the ice

The tabletop game Maze Maestro

Conference Paper (2020)
Author(s)

Albert Sjölund (External organisation)

Martijn Straatman (Student TU Delft)

Millen Van Osch (Student TU Delft)

Oliver Findra (External organisation)

Pradyot Patil (Student TU Delft)

Mijael R. Perez (TU Delft - Computer Graphics and Visualisation)

Nestor Z. Salamon (TU Delft - Computer Graphics and Visualisation)

Rafael Bidarra (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
Copyright
© 2020 Albert Sjölund, Martijn Straatman, Millen Van Osch, Oliver Findra, Pradyot Patil, M.R. Bueno Perez, N. Ziliotto Salamon, Rafael Bidarra
DOI related publication
https://doi.org/10.1145/3402942.3403013
More Info
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Publication Year
2020
Language
English
Copyright
© 2020 Albert Sjölund, Martijn Straatman, Millen Van Osch, Oliver Findra, Pradyot Patil, M.R. Bueno Perez, N. Ziliotto Salamon, Rafael Bidarra
Research Group
Computer Graphics and Visualisation
ISBN (electronic)
9781450388078
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Performance of newly-formed project teams is often limited, or at least delayed, when team members refrain from sharing their ideas due to unfamiliarity with their peers. A variety of ice-breaking methods can help overcome this cold start, but mostly they need to be deployed and moderated by experienced facilitators. This setup is rarely an option for most undergrad project courses at university level, typically carried out in small teams. In order to help breaking the ice in this context, we developed Maze Maestro, a collaborative tabletop game in which the board is made up by attaching the displays of the team members' mobile phones to form a large maze. Each member controls a character in the maze, and the whole team has the common goal of leaving the maze together; however, this is only possible with timely communication and much cooperation. While playing, team members are encouraged to confer possible plans and share their ideas, which is the fertile ground for breaking the ice. Play testing has shown that Maze Maestro was perceived as a fun and original collaborative game. So far, results of a preliminary user study are optimistic about the ability of Maze Maestro to break the ice within newly-formed teams, without requiring any facilitator.

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