Training human-AI agent in Overcooked

Bachelor Thesis (2022)
Author(s)

J. Vos (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Contributor(s)

FA Oliehoek – Graduation committee member (TU Delft - Interactive Intelligence)

R.T. Loftin – Mentor (TU Delft - Interactive Intelligence)

Faculty
Electrical Engineering, Mathematics and Computer Science
Copyright
© 2022 Jim Vos
More Info
expand_more
Publication Year
2022
Language
English
Copyright
© 2022 Jim Vos
Graduation Date
19-06-2022
Awarding Institution
Delft University of Technology
Project
['CSE3000 Research Project']
Programme
['Computer Science and Engineering']
Faculty
Electrical Engineering, Mathematics and Computer Science
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Most cooperative games are tackled by creating a team of agents who are optimised for each other and the problem. Creating an agent who can play in a variety of teams without any foreknowledge of its partner is a different challenge. These AI systems could useful for human-AI interaction as different people bring a lot of variance into the system. The training method synchronous K-level reasoning best response (SyKLRBR) tries to tackle this problem by creating agents based on grounded information. This research tested the potential of SyKLRBR in human-AI research evaluating the performance of its agent in the cooperative game Overcooked. The agents were able to obtain consistent scores against several unseen strategies, suggesting that SyKLRBR is able to create robust agents. Where SyKLRBR shows potential for medium cooperative settings this paper also discusses its great weakness for highly cooperative problems.

Files

Jimvos_research_paper_1.pdf
(pdf | 0.442 Mb)
License info not available