Rendering Large-Scale Environments Efficiently
M.L. Molenaar (TU Delft - Computer Graphics and Visualisation)
E. Eisemann – Promotor (TU Delft - Computer Graphics and Visualisation)
R. Guerra Marroquim – Copromotor (TU Delft - Computer Graphics and Visualisation)
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Abstract
Despite the exponential growth in computational power, displaying highly detailed scenes remains challenging due to memory and performance limitations. One method of representing scenes is using voxels; the tiny cubic cells of a regular grid. In this dissertation, we are concerned with the Sparse Voxel Directed Acyclic Graph (SVDAG) data structure and how it can be used to improve large-scene rendering. The SVDAG is a hierarchical data structure that aims to reduce memory usage by identifying geometric redundancy. We address several challenges regarding this type of voxel compression.