Work and Play

An Experiment in Enterprise Gamification

Conference Paper (2016)
Author(s)

L.C. Stanculescu (TU Delft - Student Communication)

Alessandro Bozzon (TU Delft - Web Information Systems)

Robert Jan Sips

Geert Jan Houben (TU Delft - Web Information Systems)

Research Group
Web Information Systems
DOI related publication
https://doi.org/10.1145/2818048.2820061 Final published version
More Info
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Publication Year
2016
Language
English
Research Group
Web Information Systems
Volume number
27
Pages (from-to)
346-358
ISBN (electronic)
978-1-4503-3592-8
Event
19th ACM Conference on Computer-Supported Cooperative Work and Social Computing, CSCW 2016 (2016-02-27 - 2016-03-02), San Francisco, United States
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164

Abstract

In recent years, gamification, "the use of game design elements in non-game contexts", has drawn the attention of an increasing number of scientists. Although several studies highlighted the benefits of gamification in many applications, its potential in the enterprise environment still needs to be fully understood. This work contributes to the studies in enterprise gamification with an experiment performed at a large multinational company. The experiment involved 206 employees for a period of 2 months. We describe a modular and extensible framework for enterprise gamification, designed to seamlessly integrate with existing enterprise-classWeb systems. We studied how a gamified tool can help to foster employees' engagement with such systems, by making day-to-day tasks more stimulating. We show how different game mechanics can help to achieve two business needs, namely social interaction and learning. To this end, we exploited the gamification framework to develop a Q&A Web application combined with learning, news sharing, and social connections capabilities. Results provide strong evidence of how a gamified experience can foster learning and social behaviour in employees, and provide new insights about the effectiveness of several game mechanics in an enterprise context.