Towards Collaborative Convergence

Quantifying Collaboration Quality with Automated Co-located Collaboration Analytics

Conference Paper (2022)
Author(s)

Sambit Praharaj (Open University of the Netherlands)

Maren Scheffel (Ruhr-Universität Bochum)

Marcel Schmitz (Zuyd University of Applied Science)

M.M. Specht (TU Delft - Web Information Systems)

Hendrik Drachsler (Goethe University, Open University of the Netherlands)

Research Group
Web Information Systems
Copyright
© 2022 Sambit Praharaj, Maren Scheffel, Marcel Schmitz, M.M. Specht, Hendrik Drachsler
DOI related publication
https://doi.org/10.1145/3506860.3506922
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 Sambit Praharaj, Maren Scheffel, Marcel Schmitz, M.M. Specht, Hendrik Drachsler
Research Group
Web Information Systems
Pages (from-to)
358-369
ISBN (electronic)
978-1-4503-9573-1
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Collaboration is one of the four important 21st-century skills. With the pervasive use of sensors, interest on co-located collaboration (CC) has increased lately. Most related literature used the audio modality to detect indicators of collaboration (such as total speaking time and turn taking). CC takes place in physical spaces where group members share their social (i.e., non-verbal audio indicators like speaking time, gestures) and epistemic space (i.e., verbal audio indicators like the content of the conversation). Past literature has mostly focused on the social space to detect the quality of collaboration. In this study, we focus on both social and epistemic space with an emphasis on the epistemic space to understand different evolving collaboration patterns and collaborative convergence and quantify collaboration quality. We conduct field trials by collecting audio recordings in 14 different sessions in a university setting while the university staff and students collaborate over playing a board game to design a learning activity. This collaboration task consists of different phases with each collaborating member having been assigned a pre-fixed role. We analyze the collected group speech data to do role-based profiling and visualize it with the help of a dashboard.

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