(w)EGO
Dream Homes in Density
Winy Maas (TU Delft - Architecture and the Built Environment)
Adrien Ravon (TU Delft - Architecture and the Built Environment)
Javier Arpa (TU Delft - Architecture and the Built Environment)
Felix Madrazo (TU Delft - Architecture and the Built Environment)
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Abstract
With (w)EGO: Dream Homes in Density, The Why Factory investigates participatory processes applied to housing design. These processes establish a negotiation among the desires of each of the residents of a housing slab and help determine the design of their apartments. To achieve this, Wegocity manifests a particular interest in the development of a gaming process. This game leverages the specificities of each resident and transforms them into spatial needs. This way, unexpected housing typologies emerge within a truly human-driven residential building.
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