The Influence of the Size of the Search Space on Learning to Play Chess using Deep Reinforcement Learning Algorithms

Bachelor Thesis (2021)
Author(s)

A. Hakim Zakuto (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Contributor(s)

M.M. de Weerdt – Mentor (TU Delft - Electrical Engineering, Mathematics and Computer Science)

G. Neustroev – Mentor (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Faculty
Electrical Engineering, Mathematics and Computer Science
More Info
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Publication Year
2021
Language
English
Graduation Date
28-06-2021
Awarding Institution
Delft University of Technology
Project
Benchmarking Deep Reinforcement Learning
Programme
Computer Science and Engineering
Faculty
Electrical Engineering, Mathematics and Computer Science
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Abstract

The current state-of-the-art solutions for playing Chess, are created using deep reinforcement learning. AlphaZero, the current world champion, uses ’policy networks’ and ’value network’ for selecting moves and evaluating positions respectively. However, the training of these networks are done using reinforcement learning from games of selfplay. There are many factors which determine the learning speed of reinforcement learning algorithms, where the size of the search space is a main one. In this research, we have tried to see the effect of the size of the search space on the time it takes the reinforcement learning agent to learn.

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