Complementor Participation in Platforms

Evidence from the 7th and 8th Generations of Video Game Consoles

Conference Paper (2022)
Author(s)

Vladimir C.M. Sobota (TU Delft - Technology, Policy and Management)

G. Van de Kaa (TU Delft - Economics of Technology and Innovation)

Mark De Reuver (TU Delft - Information and Communication Technology)

Ranjan Prajapati (Maas en Kleiberg Subsidieadvies)

Research Group
Information and Communication Technology
Copyright
© 2022 V.C.M. Sobota, G. van de Kaa, Mark de Reuver, Ranjan Prajapati
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 V.C.M. Sobota, G. van de Kaa, Mark de Reuver, Ranjan Prajapati
Research Group
Information and Communication Technology
Pages (from-to)
6689-6698
ISBN (electronic)
9780998133157
Reuse Rights

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Abstract

This paper analyses how the factors breadth of content offerings, boundary resources, and exclusive content explain complementor participation in platform-based ecosystems, in the context of video game consoles. Fixed effects regressions on a panel comprising two generations of consoles across six platforms show that the breadth of content offerings positively affects complementor participation. We find that breadth of content offerings, but not boundary resources and exclusive content, are positively related to complementor participation. When studied in one model, breadth of content offerings dominates the relationship. Our results show how complementor ecosystems can be orchestrated to proliferate a variety of complementary product offerings.