Projector Systems to Control the Material Perception of an Object

Bachelor Thesis (2022)
Author(s)

R. van Dijk (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Contributor(s)

E. Eisemann – Mentor (TU Delft - Computer Graphics and Visualisation)

M. Weinmann – Mentor (TU Delft - Computer Graphics and Visualisation)

B. Usta – Mentor (TU Delft - Computer Graphics and Visualisation)

Z. Erkin – Graduation committee member (TU Delft - Cyber Security)

Faculty
Electrical Engineering, Mathematics and Computer Science
Copyright
© 2022 Robert van Dijk
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 Robert van Dijk
Graduation Date
27-06-2022
Awarding Institution
Delft University of Technology
Project
['CSE3000 Research Project']
Programme
['Computer Science and Engineering']
Faculty
Electrical Engineering, Mathematics and Computer Science
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Abstract

The appearance of an object or scene is determined by factors like the material, the lights, the geometry, the position of the observer, and the surroundings.
Changes in these factors can be simulated using a projector-camera setup.
Other research focuses on changing the appearance from the perspective of the projector, or on projector compensation for slightly warped planar surfaces.
This paper aims to simulate changes in the scene's appearance by actively manipulating the lighting using a projector-camera setup.
It works on not only planar surfaces, but also on more complex geometries.
This is achieved by first doing a calibration, and then using this to optimize a projection.
This projection is optimized to minimize the difference between how the scene looks when the projection is projected and the desired scene.
For low-resolution projectors, it can do this in a few seconds to half a minute.
For higher resolutions, the calibration time and file size get quite big.
This can be solved in future work using different calibration methods.

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