An Embodied Cognition Approach To Collaborative Engineering Design Activities

Conference Paper (2023)
Author(s)

G. van Helden (TU Delft - Space Systems Egineering)

B.T.C. Zandbergen (TU Delft - Space Systems Egineering)

A. Y. Shvarts (Universiteit Utrecht)

Marcus Specht (TU Delft - Web Information Systems)

Eberhard K A Gill (TU Delft - Space Systems Egineering)

Space Systems Egineering
Copyright
© 2023 G. van Helden, B.T.C. Zandbergen, A. Y. Shvarts, M.M. Specht, E.K.A. Gill
DOI related publication
https://doi.org/10.21427/NRTB-2S20
More Info
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Publication Year
2023
Language
English
Copyright
© 2023 G. van Helden, B.T.C. Zandbergen, A. Y. Shvarts, M.M. Specht, E.K.A. Gill
Space Systems Egineering
Pages (from-to)
2991-3002
ISBN (electronic)
9782873520267
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Higher educational institutions have broadly adopted Collaborative Engineering Design (CED) activities to prepare students for complex problem-solving in multidisciplinary settings. These activities are non-linear and mediated by various social practices and tools. Therefore educators might struggle in facilitating the achievement of specific learning goals. Embodied cognition is an approach that explains non-linear behaviour through orgamism-environment interactions and might therefore provide educators with insights on how to prompt students towards desired actions in CED activities. According to embodied cognition, we learn through actions that emerge as a response to a problem (task) and environmental constraints. Educators can guide students’ behaviour by proposing tasks and adapting the environmental constraints of a learning situation, thus creating a field of promoted action. In this paper, we outline the progress of a design-based research in which insights from embodied cognition are implemented to promote desired student behaviour in CED activities. We report on the results of our problem-exploration phase. A systematic literature review and focus groups with students revealed that students are often hesitant to adopt new practices and tools that could potentially improve their collaborative design process. Next, we propose three theory-based design principles in which the task and environmental constraints are leveraged to foster the adoption of practices and tools and apply them to CED activities. Finally, we will share preliminary observations of the learning processes triggered by the designed activities and outline the directions for future research.