Juegos para covid-19:

Una exploración basada en la necesidad de intervenciones gamificadas

Journal Article (2022)
Author(s)

Tjaša Kermavnar (TU Delft - Form and Experience)

PMA Desmet (TU Delft - Form and Experience, TU Delft - Human-Centered Design)

Research Group
Form and Experience
Copyright
© 2022 T. Kermavnar, P.M.A. Desmet
More Info
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Publication Year
2022
Language
Spanish
Copyright
© 2022 T. Kermavnar, P.M.A. Desmet
Research Group
Form and Experience
Issue number
6
Volume number
7
Pages (from-to)
30-48
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

the covid-19 pandemic resulted in various unpleasant affective responses and dysfunctional behaviours, which created an urgent demand for effective interventions to support people’s coping and resilience. in addition to common forms of intervention, alternative approaches have also been explored, including the use of covid-19-themed games to educate people about the pandemic. the present article explores the diversity of games and gamified interventions developed for the
context of the covid-19 pandemic through the lens of fundamental human needs. by providing an example of how human needs can inform design decisions, the article aims to inform and inspire readers who are interested in developing new impactful game-based interventions for similar large-scale crises.

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