The effects of adaptive sequencing algorithms on player engagement within an online game
Derek Lomas (Carnegie Mellon University)
John Stamper (Carnegie Mellon University)
Ryan Muller (Carnegie Mellon University)
Kishan Patel (Dhirubhai Ambani Institute of Information and Communication)
Kenneth R. Koedinger (Carnegie Mellon University)
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Abstract
Using the online educational game Battleship Numberline, we have collected over 8 million number line estimates from hundreds of thousands of players. Using random assignment, we evaluate the effects of various adaptive sequencing algorithms on player engagement and learning.