The effects of adaptive sequencing algorithms on player engagement within an online game

Conference Paper (2012)
Author(s)

Derek Lomas (Carnegie Mellon University)

John Stamper (Carnegie Mellon University)

Ryan Muller (Carnegie Mellon University)

Kishan Patel (Dhirubhai Ambani Institute of Information and Communication)

Kenneth R. Koedinger (Carnegie Mellon University)

DOI related publication
https://doi.org/10.1007/978-3-642-30950-2_79 Final published version
More Info
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Publication Year
2012
Language
English
Pages (from-to)
588-590
ISBN (print)
9783642309496
Event
Downloads counter
159

Abstract

Using the online educational game Battleship Numberline, we have collected over 8 million number line estimates from hundreds of thousands of players. Using random assignment, we evaluate the effects of various adaptive sequencing algorithms on player engagement and learning.